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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef FACTORYOVERLOADS_H
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#define FACTORYOVERLOADS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utldict.h"
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class IAttributeWidgetFactory;
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class IAttributeElementChoiceList;
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class CFactoryOverloads : public IFactoryOverloads
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{
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public:
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virtual void AddOverload
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(
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char const *attributeName,
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IAttributeWidgetFactory *newFactory,
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IAttributeElementChoiceList *newChoiceList
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);
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int Count();
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char const *Name( int index );
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IAttributeWidgetFactory *Factory( int index );
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IAttributeElementChoiceList *ChoiceList( int index );
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private:
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struct Entry_t
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{
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Entry_t() :
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factory( 0 ),
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choices( 0 )
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{
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}
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IAttributeWidgetFactory *factory;
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IAttributeElementChoiceList *choices;
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};
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CUtlDict< Entry_t, int > m_Overloads;
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};
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#endif // FACTORYOVERLOADS_H
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