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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// wadlib.h
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//
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// wad reading
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//
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#define CMP_NONE 0
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#define CMP_LZSS 1
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#define TYP_NONE 0
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#define TYP_LABEL 1
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#define TYP_LUMPY 64 // 64 + grab command number
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typedef struct
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{
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char identification[4]; // should be WAD2 or 2DAW
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int numlumps;
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int infotableofs;
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} wadinfo_t;
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typedef struct
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{
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int filepos;
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int disksize;
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int size; // uncompressed
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char type;
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char compression;
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char pad1, pad2;
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char name[16]; // must be null terminated
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} lumpinfo_t;
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extern lumpinfo_t *lumpinfo; // location of each lump on disk
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extern int numlumps;
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extern wadinfo_t header;
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void W_OpenWad (const char *filename);
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int W_CheckNumForName (char *name);
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int W_GetNumForName (char *name);
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int W_LumpLength (int lump);
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void W_ReadLumpNum (int lump, void *dest);
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void *W_LoadLumpNum (int lump);
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void *W_LoadLumpName (char *name);
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void CleanupName (char *in, char *out);
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//
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// wad creation
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//
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void NewWad (char *pathname, qboolean bigendien);
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void AddLump (char *name, void *buffer, int length, int type, int compress);
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void WriteWad (int wad3);
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