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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// lbmlib.h
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typedef unsigned char UBYTE;
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#ifndef _WINDOWS_
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typedef short WORD;
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#endif
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typedef unsigned short UWORD;
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typedef long LONG;
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typedef enum
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{
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ms_none,
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ms_mask,
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ms_transcolor,
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ms_lasso
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} mask_t;
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typedef enum
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{
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cm_none,
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cm_rle1
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} compress_t;
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typedef struct
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{
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UWORD w,h;
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WORD x,y;
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UBYTE nPlanes;
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UBYTE masking;
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UBYTE compression;
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UBYTE pad1;
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UWORD transparentColor;
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UBYTE xAspect,yAspect;
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WORD pageWidth,pageHeight;
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} bmhd_t;
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extern bmhd_t bmhd; // will be in native byte order
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void LoadLBM (char *filename, byte **picture, byte **palette);
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int LoadBMP (const char* szFile, byte** ppbBits, byte** ppbPalette);
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void WriteLBMfile (char *filename, byte *data, int width, int height
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, byte *palette);
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int WriteBMPfile (char *szFile, byte *pbBits, int width, int height, byte *pbPalette);
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