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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SIMPLIFY_H
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#define SIMPLIFY_H
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#pragma once
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struct simplifyparams_t
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{
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float tolerance;
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bool addAABBToSimplifiedHull;
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bool forceSingleConvex;
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bool mergeConvexElements;
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float mergeConvexTolerance;
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void Defaults()
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{
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tolerance = 1.0f;
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addAABBToSimplifiedHull = false;
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forceSingleConvex = false;
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mergeConvexElements = false;
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mergeConvexTolerance = 0.f;
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}
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};
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extern CPhysCollide *SimplifyCollide( CPhysCollide *pCollideIn, int index, const simplifyparams_t ¶ms );
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#endif // SIMPLIFY_H
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