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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef PHXFILE_H
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#define PHXFILE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "simplify.h"
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// convert a vcollide to packed/simplified format
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vcollide_t *ConvertVCollideToPHX( const vcollide_t *pCollideIn, const simplifyparams_t ¶ms, int *pSize, bool bStoreSurfaceprops, bool bStoreSolidNames );
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void DestroyPHX( vcollide_t *pCollide );
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#endif // PHXFILE_H
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