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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: .360 file creation of Choreo VCD files
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//
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//=====================================================================================//
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#include "MakeGameData.h"
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#include "sceneimage.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CDefaultStatus : public ISceneCompileStatus
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{
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public:
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virtual void UpdateStatus( char const *pchSceneName, bool bQuiet, int nIndex, int nCount )
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{
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if ( !bQuiet )
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{
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Msg( "Scenes: Compiling: %s\n", pchSceneName );
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}
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}
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};
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bool CreateSceneImageFile( char const *pchModPath, bool bWriteToZip, bool bLittleEndian, bool bQuiet, DiskWriteMode_t eWriteModeForConversions )
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{
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CUtlBuffer targetBuffer;
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const char *pFilename = bLittleEndian ? "scenes/scenes.image" : "scenes/scenes.360.image";
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CDefaultStatus statusHelper;
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bool bSuccess = g_pSceneImage->CreateSceneImageFile( targetBuffer, pchModPath, bLittleEndian, bQuiet, &statusHelper );
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if ( bSuccess )
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{
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bSuccess = WriteBufferToFile( pFilename, targetBuffer, bWriteToZip, eWriteModeForConversions );
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}
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return bSuccess;
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}
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