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https://github.com/nillerusr/source-engine.git
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This commit is contained in:
@@ -0,0 +1,22 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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||||
// Purpose:
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//
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||||
// $NoKeywords: $
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||||
//
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||||
//=============================================================================//
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||||
//{{NO_DEPENDENCIES}}
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||||
// Microsoft Developer Studio generated include file.
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||||
// Used by vtaexp.rc
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||||
//
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||||
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||||
// Next default values for new objects
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||||
//
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||||
#ifdef APSTUDIO_INVOKED
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||||
#ifndef APSTUDIO_READONLY_SYMBOLS
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||||
#define _APS_NEXT_RESOURCE_VALUE 102
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||||
#define _APS_NEXT_COMMAND_VALUE 40001
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||||
#define _APS_NEXT_CONTROL_VALUE 1006
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||||
#define _APS_NEXT_SYMED_VALUE 101
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||||
#endif
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||||
#endif
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||||
@@ -0,0 +1,172 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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||||
//
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||||
// Purpose:
|
||||
//
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||||
// $NoKeywords: $
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||||
//
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||||
//=============================================================================//
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||||
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||||
//===================================================================
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||||
// Useful macros
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||||
//
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||||
#define CONSTRUCTOR
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#define DESTRUCTOR
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#define EXPORT_THIS __declspec(dllexport)
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#define DEFAULT_EXT _T("vta")
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#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0)
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//===================================================================
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// Class that implements the scene-export.
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//
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||||
class VtaExportClass : public SceneExport
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{
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friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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friend class DumpModelTEP;
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||||
friend class DumpDeformsTEP;
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public:
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CONSTRUCTOR VtaExportClass (void);
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DESTRUCTOR ~VtaExportClass (void);
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// Required by classes derived from SceneExport
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virtual int ExtCount (void) { return 1; }
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virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; }
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virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); }
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virtual const TCHAR* ShortDesc (void) { return _T("Valve VTA"); }
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virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); }
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||||
virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); }
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||||
virtual const TCHAR* OtherMessage1 (void) { return _T(""); }
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||||
virtual const TCHAR* OtherMessage2 (void) { return _T(""); }
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||||
virtual unsigned int Version (void) { return 100; }
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||||
virtual void ShowAbout (HWND hWnd) { return; }
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||||
// virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i);
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virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE,DWORD options=0); // Export file
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||||
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||||
// Integer constants for this class
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||||
enum
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||||
{
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||||
MAX_NAME_CHARS = 70,
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||||
UNDESIRABLE_NODE_MARKER = -7777
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||||
};
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||||
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||||
// For keeping info about each (non-ignored) 3dsMax node in the tree
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typedef struct
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||||
{
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char szNodeName[MAX_NAME_CHARS]; // usefull for lookups
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Matrix3 mat3NodeTM; // node's transformation matrix (at time zero)
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Matrix3 mat3ObjectTM; // object-offset transformation matrix (at time zero)
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||||
int imaxnodeParent; // cached index of parent node
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float xRotFirstFrame; // 1st frame's X rotation
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float yRotFirstFrame; // 1st frame's Y rotation
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float zRotFirstFrame; // 1st frame's Z rotation
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||||
} MaxNode;
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||||
MaxNode *m_rgmaxnode; // array of nodes
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long m_imaxnodeMac; // # of nodes
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// Animation metrics (gleaned from 3dsMax and cached for convenience)
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Interval m_intervalOfAnimation;
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||||
TimeValue m_tvStart;
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TimeValue m_tvEnd;
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||||
int m_tpf; // ticks-per-frame
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||||
|
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private:
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BOOL CollectNodes (ExpInterface *expiface);
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BOOL DumpBones (FILE *pFile, ExpInterface *pexpiface);
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BOOL DumpRotations (FILE *pFile, ExpInterface *pexpiface);
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BOOL DumpModel (FILE *pFile, ExpInterface *pexpiface);
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BOOL DumpDeforms (FILE *pFile, ExpInterface *pexpiface);
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};
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//===================================================================
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// Basically just a ClassFactory for communicating with 3DSMAX.
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//
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class VtaExportClassDesc : public ClassDesc
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{
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public:
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int IsPublic (void) { return TRUE; }
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void * Create (BOOL loading=FALSE) { return new VtaExportClass; }
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const TCHAR * ClassName (void) { return _T("VtaExport"); }
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SClass_ID SuperClassID (void) { return SCENE_EXPORT_CLASS_ID; }
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Class_ID ClassID (void) { return Class_ID(0x5616745e, 0x65643ba5); }
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||||
const TCHAR * Category (void) { return _T(""); }
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||||
};
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||||
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||||
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||||
//===================================================================
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||||
// Tree Enumeration Callback
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||||
// Just counts the nodes in the node tree
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||||
//
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||||
class CountNodesTEP : public ITreeEnumProc
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||||
{
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||||
public:
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||||
virtual int callback(INode *node);
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||||
int m_cNodes; // running count of nodes
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||||
};
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||||
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||||
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||||
//===================================================================
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||||
// Tree Enumeration Callback
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||||
// Collects the nodes in the tree into the global array
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//
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class CollectNodesTEP : public ITreeEnumProc
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{
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public:
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virtual int callback(INode *node);
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VtaExportClass *m_phec;
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};
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//===================================================================
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// Tree Enumeration Callback
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// Dumps the bone offsets to a file.
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//
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class DumpNodesTEP : public ITreeEnumProc
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{
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public:
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virtual int callback(INode *node);
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FILE *m_pfile; // write to this file
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VtaExportClass *m_phec;
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};
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//===================================================================
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// Tree Enumeration Callback
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// Dumps the per-frame bone rotations to a file.
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//
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class DumpFrameRotationsTEP : public ITreeEnumProc
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{
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public:
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virtual int callback(INode *node);
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void cleanup(void);
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FILE *m_pfile; // write to this file
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TimeValue m_tvToDump; // dump snapshot at this frame time
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VtaExportClass *m_phec;
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};
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//===================================================================
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// Tree Enumeration Callback
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// Dumps the triangle meshes to a file.
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//
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||||
class DumpModelTEP : public ITreeEnumProc
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{
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public:
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~DumpModelTEP();
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virtual int callback(INode *node);
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FILE *m_pfile; // write to this file
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TimeValue m_tvBase; // reference dump snapshot at this frame time
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TimeValue m_tvToDump; // delta dump snapshot at this frame time
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VtaExportClass *m_phec;
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int m_baseVertCount;
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Point3 *m_baseVert;
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private:
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// int InodeOfPhyVectex( int iVertex0 );
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Point3 Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace);
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||||
};
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||||
@@ -0,0 +1,762 @@
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||||
//========= Copyright Valve Corporation, All rights reserved. ============//
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||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
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||||
//
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||||
//=============================================================================//
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||||
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#include "MAX.H"
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#include "DECOMP.H"
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#include "STDMAT.H"
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#include "ANIMTBL.H"
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#include "istdplug.h"
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#include "phyexp.h"
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#include "vtaexprc.h"
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#include "vtadefs.h"
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//===================================================================
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||||
// Prototype declarations
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||||
//
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||||
int GetIndexOfINode(INode *pnode,BOOL fAssertPropExists = TRUE);
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void SetIndexOfINode(INode *pnode, int inode);
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BOOL FUndesirableNode(INode *pnode);
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BOOL FNodeMarkedToSkip(INode *pnode);
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float FlReduceRotation(float fl);
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//===================================================================
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// Global variable definitions
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//
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// Save for use with dialogs
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static HINSTANCE hInstance;
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// We just need one of these to hand off to 3DSMAX.
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static VtaExportClassDesc VtaExportCD;
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// For OutputDebugString and misc sprintf's
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static char st_szDBG[300];
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// INode mapping table
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static int g_inmMac = 0;
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//===================================================================
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// Utility functions
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//
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||||
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static int AssertFailedFunc(char *sz)
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{
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MessageBox(GetActiveWindow(), sz, "Assert failure", MB_OK);
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||||
int Set_Your_Breakpoint_Here = 1;
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return 1;
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}
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#define ASSERT_MBOX(f, sz) ((f) ? 1 : AssertFailedFunc(sz))
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//===================================================================
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||||
// Required plug-in export functions
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//
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BOOL WINAPI DllMain( HINSTANCE hinstDLL, ULONG fdwReason, LPVOID lpvReserved)
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||||
{
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static int fFirstTimeHere = TRUE;
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if (fFirstTimeHere)
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{
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fFirstTimeHere = FALSE;
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hInstance = hinstDLL;
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}
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return TRUE;
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}
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||||
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EXPORT_THIS int LibNumberClasses(void)
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{
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return 1;
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}
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EXPORT_THIS ClassDesc *LibClassDesc(int iWhichClass)
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{
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switch(iWhichClass)
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{
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case 0: return &VtaExportCD;
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default: return 0;
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}
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}
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EXPORT_THIS const TCHAR *LibDescription()
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{
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return _T("Valve VTA Plug-in.");
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}
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||||
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||||
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||||
EXPORT_THIS ULONG LibVersion()
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||||
{
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return VERSION_3DSMAX;
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||||
}
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||||
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||||
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//=====================================================================
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||||
// Methods for VtaExportClass
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||||
//
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||||
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||||
CONSTRUCTOR VtaExportClass::VtaExportClass(void)
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{
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m_rgmaxnode = NULL;
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||||
}
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||||
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||||
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DESTRUCTOR VtaExportClass::~VtaExportClass(void)
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{
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if (m_rgmaxnode)
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delete[] m_rgmaxnode;
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}
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||||
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int VtaExportClass::DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts, DWORD options)
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{
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ExpInterface *pexpiface = ei; // Hungarian
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Interface *piface = i; // Hungarian
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||||
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||||
// Reset the name-map property manager
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g_inmMac = 0;
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||||
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||||
// Break up filename, re-assemble longer versions
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TSTR strPath, strFile, strExt;
|
||||
TCHAR szFile[MAX_PATH];
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SplitFilename(TSTR(name), &strPath, &strFile, &strExt);
|
||||
sprintf(szFile, "%s\\%s.%s", (char*)strPath, (char*)strFile, DEFAULT_EXT);
|
||||
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||||
FILE *pFile;
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||||
if ((pFile = fopen(szFile, "w")) == NULL)
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||||
return FALSE/*failure*/;
|
||||
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||||
fprintf( pFile, "version %d\n", 1 );
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||||
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||||
// Get animation metrics
|
||||
m_intervalOfAnimation = piface->GetAnimRange();
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||||
m_tvStart = m_intervalOfAnimation.Start();
|
||||
m_tvEnd = m_intervalOfAnimation.End();
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m_tpf = ::GetTicksPerFrame();
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// Count nodes, label them, collect into array
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if (!CollectNodes(pexpiface))
|
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return 0; /*fail*/
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||||
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||||
// Output nodes
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||||
if (!DumpBones(pFile, pexpiface))
|
||||
{
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||||
fclose( pFile );
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return 0; /*fail*/
|
||||
}
|
||||
|
||||
// Output bone rotations, for each frame. Do only first frame if this is the reference frame MAX file
|
||||
DumpRotations(pFile, pexpiface);
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||||
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||||
// Output triangle meshes (first frame/all frames), if this is the reference frame MAX file
|
||||
DumpModel(pFile, pexpiface);
|
||||
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||||
// Tell user that exporting is finished (it can take a while with no feedback)
|
||||
char szExportComplete[300];
|
||||
sprintf(szExportComplete, "Exported %s.", szFile);
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||||
MessageBox(GetActiveWindow(), szExportComplete, "Status", MB_OK);
|
||||
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||||
fclose( pFile );
|
||||
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||||
return 1/*success*/;
|
||||
}
|
||||
|
||||
|
||||
BOOL VtaExportClass::CollectNodes( ExpInterface *pexpiface)
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||||
{
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||||
// Count total nodes in the model, so I can alloc array
|
||||
// Also "brands" each node with node index, or with "skip me" marker.
|
||||
CountNodesTEP procCountNodes;
|
||||
procCountNodes.m_cNodes = 0;
|
||||
(void) pexpiface->theScene->EnumTree(&procCountNodes);
|
||||
ASSERT_MBOX(procCountNodes.m_cNodes > 0, "No nodes!");
|
||||
|
||||
// Alloc and fill array
|
||||
m_imaxnodeMac = procCountNodes.m_cNodes;
|
||||
m_rgmaxnode = new MaxNode[m_imaxnodeMac];
|
||||
ASSERT_MBOX(m_rgmaxnode != NULL, "new failed");
|
||||
|
||||
|
||||
CollectNodesTEP procCollectNodes;
|
||||
procCollectNodes.m_phec = this;
|
||||
(void) pexpiface->theScene->EnumTree(&procCollectNodes);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
BOOL VtaExportClass::DumpBones(FILE *pFile, ExpInterface *pexpiface)
|
||||
{
|
||||
// Dump bone names
|
||||
DumpNodesTEP procDumpNodes;
|
||||
procDumpNodes.m_pfile = pFile;
|
||||
procDumpNodes.m_phec = this;
|
||||
fprintf(pFile, "nodes\n" );
|
||||
(void) pexpiface->theScene->EnumTree(&procDumpNodes);
|
||||
fprintf(pFile, "end\n" );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
BOOL VtaExportClass::DumpRotations(FILE *pFile, ExpInterface *pexpiface)
|
||||
{
|
||||
// Dump bone-rotation info, for each frame
|
||||
// Also dumps root-node translation info (the model's world-position at each frame)
|
||||
DumpFrameRotationsTEP procDumpFrameRotations;
|
||||
procDumpFrameRotations.m_pfile = pFile;
|
||||
procDumpFrameRotations.m_phec = this;
|
||||
|
||||
fprintf(pFile, "skeleton\n" );
|
||||
for (TimeValue tv = m_tvStart; tv <= m_tvEnd; tv += m_tpf)
|
||||
{
|
||||
fprintf(pFile, "time %d\n", tv / GetTicksPerFrame() );
|
||||
procDumpFrameRotations.m_tvToDump = tv;
|
||||
(void) pexpiface->theScene->EnumTree(&procDumpFrameRotations);
|
||||
}
|
||||
fprintf(pFile, "end\n" );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
BOOL VtaExportClass::DumpModel( FILE *pFile, ExpInterface *pexpiface)
|
||||
{
|
||||
// Dump mesh info: vertices, normals, UV texture map coords, bone assignments
|
||||
DumpModelTEP procDumpModel;
|
||||
procDumpModel.m_pfile = pFile;
|
||||
procDumpModel.m_phec = this;
|
||||
|
||||
procDumpModel.m_tvBase = m_tvStart;
|
||||
|
||||
fprintf(pFile, "vertexanimation\n" );
|
||||
procDumpModel.m_baseVert = NULL;
|
||||
for (TimeValue tv = m_tvStart; tv <= m_tvEnd; tv += m_tpf)
|
||||
{
|
||||
fprintf(pFile, "time %d\n", tv / GetTicksPerFrame() );
|
||||
procDumpModel.m_tvToDump = tv;
|
||||
procDumpModel.m_baseVertCount = 0;
|
||||
(void) pexpiface->theScene->EnumTree(&procDumpModel);
|
||||
}
|
||||
fprintf(pFile, "end\n" );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//=============================================================================
|
||||
// TREE-ENUMERATION PROCEDURES
|
||||
//=============================================================================
|
||||
|
||||
#define ASSERT_AND_ABORT(f, sz) \
|
||||
if (!(f)) \
|
||||
{ \
|
||||
ASSERT_MBOX(FALSE, sz); \
|
||||
/* cleanup( ); */ \
|
||||
return TREE_ABORT; \
|
||||
}
|
||||
|
||||
|
||||
//=================================================================
|
||||
// Methods for CountNodesTEP
|
||||
//
|
||||
int CountNodesTEP::callback( INode *node)
|
||||
{
|
||||
INode *pnode = node; // Hungarian
|
||||
|
||||
ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
|
||||
|
||||
if (::FUndesirableNode(pnode))
|
||||
{
|
||||
// Mark as skippable
|
||||
::SetIndexOfINode(pnode, VtaExportClass::UNDESIRABLE_NODE_MARKER);
|
||||
return TREE_CONTINUE;
|
||||
}
|
||||
|
||||
// Establish "node index"--just ascending ints
|
||||
::SetIndexOfINode(pnode, m_cNodes);
|
||||
|
||||
m_cNodes++;
|
||||
|
||||
return TREE_CONTINUE;
|
||||
}
|
||||
|
||||
|
||||
//=================================================================
|
||||
// Methods for CollectNodesTEP
|
||||
//
|
||||
int CollectNodesTEP::callback(INode *node)
|
||||
{
|
||||
INode *pnode = node; // Hungarian
|
||||
|
||||
ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
|
||||
|
||||
if (::FNodeMarkedToSkip(pnode))
|
||||
return TREE_CONTINUE;
|
||||
|
||||
// Get pre-stored "index"
|
||||
int iNode = ::GetIndexOfINode(pnode);
|
||||
ASSERT_MBOX(iNode >= 0 && iNode <= m_phec->m_imaxnodeMac-1, "Bogus iNode");
|
||||
|
||||
// Get name, store name in array
|
||||
TSTR strNodeName(pnode->GetName());
|
||||
strcpy(m_phec->m_rgmaxnode[iNode].szNodeName, (char*)strNodeName);
|
||||
|
||||
// Get Node's time-zero Transformation Matrices
|
||||
m_phec->m_rgmaxnode[iNode].mat3NodeTM = pnode->GetNodeTM(0/*TimeValue*/);
|
||||
m_phec->m_rgmaxnode[iNode].mat3ObjectTM = pnode->GetObjectTM(0/*TimeValue*/);
|
||||
|
||||
// I'll calculate this later
|
||||
m_phec->m_rgmaxnode[iNode].imaxnodeParent = VtaExportClass::UNDESIRABLE_NODE_MARKER;
|
||||
|
||||
return TREE_CONTINUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//=================================================================
|
||||
// Methods for DumpNodesTEP
|
||||
//
|
||||
int DumpNodesTEP::callback(INode *pnode)
|
||||
{
|
||||
ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
|
||||
|
||||
if (::FNodeMarkedToSkip(pnode))
|
||||
return TREE_CONTINUE;
|
||||
|
||||
// Get node's parent
|
||||
INode *pnodeParent;
|
||||
pnodeParent = pnode->GetParentNode();
|
||||
|
||||
// The model's root is a child of the real "scene root"
|
||||
TSTR strNodeName(pnode->GetName());
|
||||
BOOL fNodeIsRoot = pnodeParent->IsRootNode( );
|
||||
|
||||
int iNode = ::GetIndexOfINode(pnode);
|
||||
int iNodeParent = ::GetIndexOfINode(pnodeParent, !fNodeIsRoot/*fAssertPropExists*/);
|
||||
|
||||
// Convenient time to cache this
|
||||
m_phec->m_rgmaxnode[iNode].imaxnodeParent = fNodeIsRoot ? VtaExportClass::UNDESIRABLE_NODE_MARKER : iNodeParent;
|
||||
|
||||
// Root node has no parent, thus no translation
|
||||
if (fNodeIsRoot)
|
||||
iNodeParent = -1;
|
||||
|
||||
// Dump node description
|
||||
fprintf(m_pfile, "%3d \"%s\" %3d\n",
|
||||
iNode,
|
||||
strNodeName,
|
||||
iNodeParent );
|
||||
|
||||
return TREE_CONTINUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=================================================================
|
||||
// Methods for DumpFrameRotationsTEP
|
||||
//
|
||||
int DumpFrameRotationsTEP::callback(INode *pnode)
|
||||
{
|
||||
ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
|
||||
|
||||
if (::FNodeMarkedToSkip(pnode))
|
||||
return TREE_CONTINUE;
|
||||
|
||||
int iNode = ::GetIndexOfINode(pnode);
|
||||
|
||||
TSTR strNodeName(pnode->GetName());
|
||||
|
||||
// The model's root is a child of the real "scene root"
|
||||
INode *pnodeParent = pnode->GetParentNode();
|
||||
BOOL fNodeIsRoot = pnodeParent->IsRootNode( );
|
||||
|
||||
// Get Node's "Local" Transformation Matrix
|
||||
Matrix3 mat3NodeTM = pnode->GetNodeTM(m_tvToDump);
|
||||
Matrix3 mat3ParentTM = pnodeParent->GetNodeTM(m_tvToDump);
|
||||
mat3NodeTM.NoScale(); // Clear these out because they apparently
|
||||
mat3ParentTM.NoScale(); // screw up the following calculation.
|
||||
Matrix3 mat3NodeLocalTM = mat3NodeTM * Inverse(mat3ParentTM);
|
||||
Point3 rowTrans = mat3NodeLocalTM.GetTrans();
|
||||
|
||||
// Get the rotation (via decomposition into "affine parts", then quaternion-to-Euler)
|
||||
// Apparently the order of rotations returned by QuatToEuler() is X, then Y, then Z.
|
||||
AffineParts affparts;
|
||||
float rgflXYZRotations[3];
|
||||
|
||||
decomp_affine(mat3NodeLocalTM, &affparts);
|
||||
QuatToEuler(affparts.q, rgflXYZRotations);
|
||||
|
||||
float xRot = rgflXYZRotations[0]; // in radians
|
||||
float yRot = rgflXYZRotations[1]; // in radians
|
||||
float zRot = rgflXYZRotations[2]; // in radians
|
||||
|
||||
// Get rotations in the -2pi...2pi range
|
||||
xRot = ::FlReduceRotation(xRot);
|
||||
yRot = ::FlReduceRotation(yRot);
|
||||
zRot = ::FlReduceRotation(zRot);
|
||||
|
||||
// Print rotations
|
||||
//fprintf(m_pfile, "%3d %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f\n",
|
||||
fprintf(m_pfile, "%3d %f %f %f %f %f %f\n",
|
||||
// Node:%-15s Rotation (x,y,z)\n",
|
||||
iNode, rowTrans.x, rowTrans.y, rowTrans.z, xRot, yRot, zRot);
|
||||
|
||||
return TREE_CONTINUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=================================================================
|
||||
// Methods for DumpModelTEP
|
||||
//
|
||||
Modifier *FindPhysiqueModifier (INode *nodePtr)
|
||||
{
|
||||
// Get object from node. Abort if no object.
|
||||
Object *ObjectPtr = nodePtr->GetObjectRef();
|
||||
if (!ObjectPtr) return NULL;
|
||||
|
||||
// Is derived object ?
|
||||
if (ObjectPtr->SuperClassID() == GEN_DERIVOB_CLASS_ID)
|
||||
{
|
||||
// Yes -> Cast.
|
||||
IDerivedObject *DerivedObjectPtr = static_cast<IDerivedObject*>(ObjectPtr);
|
||||
|
||||
// Iterate over all entries of the modifier stack.
|
||||
int ModStackIndex = 0;
|
||||
while (ModStackIndex < DerivedObjectPtr->NumModifiers())
|
||||
{
|
||||
// Get current modifier.
|
||||
Modifier *ModifierPtr = DerivedObjectPtr->GetModifier(ModStackIndex);
|
||||
|
||||
// Is this Physique ?
|
||||
if (ModifierPtr->ClassID() == Class_ID( PHYSIQUE_CLASS_ID_A, PHYSIQUE_CLASS_ID_B) )
|
||||
{
|
||||
// Yes -> Exit.
|
||||
return ModifierPtr;
|
||||
}
|
||||
// Next modifier stack entry.
|
||||
ModStackIndex++;
|
||||
}
|
||||
}
|
||||
// Not found.
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
// #define DEBUG_MESH_DUMP
|
||||
|
||||
//=================================================================
|
||||
// Methods for DumpModelTEP
|
||||
//
|
||||
int DumpModelTEP::callback(INode *pnode)
|
||||
{
|
||||
ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
|
||||
|
||||
if (::FNodeMarkedToSkip(pnode))
|
||||
return TREE_CONTINUE;
|
||||
|
||||
if ( !pnode->Selected())
|
||||
return TREE_CONTINUE;
|
||||
|
||||
int iNode = ::GetIndexOfINode(pnode);
|
||||
TSTR strNodeName(pnode->GetName());
|
||||
|
||||
// The Footsteps node apparently MUST have a dummy mesh attached! Ignore it explicitly.
|
||||
if (FStrEq((char*)strNodeName, "Bip01 Footsteps"))
|
||||
return TREE_CONTINUE;
|
||||
|
||||
// Helper nodes don't have meshes
|
||||
Object *pobj = pnode->GetObjectRef();
|
||||
if (pobj->SuperClassID() == HELPER_CLASS_ID)
|
||||
return TREE_CONTINUE;
|
||||
|
||||
|
||||
// Get the object's parameter block if it has one
|
||||
|
||||
IParamBlock *pb = NULL;
|
||||
IParamArray *pa = pobj->GetParamBlock();
|
||||
|
||||
if (!pa)
|
||||
{
|
||||
int i = pobj->NumRefs();
|
||||
// Search the references looking for a parameter block
|
||||
for (i = 0; i < pobj->NumRefs(); i++)
|
||||
{
|
||||
RefTargetHandle r = pobj->GetReference(i);
|
||||
if (r)
|
||||
{
|
||||
Class_ID x = r->ClassID();
|
||||
|
||||
if (r && r->ClassID() == Class_ID(PARAMETER_BLOCK_CLASS_ID,0))
|
||||
{
|
||||
pb = (IParamBlock *) r;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// pb = pa->GetParamBlock2();
|
||||
}
|
||||
|
||||
if (pb)
|
||||
{
|
||||
// Find out how many _animatable_ parameters there are
|
||||
int count = pb->NumSubs();
|
||||
|
||||
// Display data about each one
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
TSTR name = pb->SubAnimName(i);
|
||||
|
||||
int pbIndex = pb->AnimNumToParamNum(i);
|
||||
|
||||
TSTR cname;
|
||||
|
||||
SClass_ID sc = pb->GetAnimParamControlType(i);
|
||||
|
||||
if (sc == CTRL_FLOAT_CLASS_ID)
|
||||
|
||||
cname = TSTR(_T("Float"));
|
||||
|
||||
else if (sc == CTRL_POINT3_CLASS_ID)
|
||||
|
||||
cname = TSTR(_T("Point3"));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Get Node's object, convert to a triangle-mesh object, so I can access the Faces
|
||||
ObjectState os = pnode->EvalWorldState(m_tvToDump);
|
||||
pobj = os.obj;
|
||||
|
||||
// Shouldn't have gotten this far if it's a helper object
|
||||
if (pobj->SuperClassID() == HELPER_CLASS_ID)
|
||||
{
|
||||
sprintf(st_szDBG, "ERROR--Helper node %s has an attached mesh, and it shouldn't.", (char*)strNodeName);
|
||||
ASSERT_AND_ABORT(FALSE, st_szDBG);
|
||||
}
|
||||
|
||||
// convert mesh to triobject
|
||||
if (!pobj->CanConvertToType(triObjectClassID))
|
||||
return TREE_CONTINUE;
|
||||
TriObject *ptriobj = (TriObject*)pobj->ConvertToType(m_tvToDump, triObjectClassID);
|
||||
|
||||
if (ptriobj == NULL)
|
||||
return TREE_CONTINUE;
|
||||
|
||||
Mesh *pmesh = &ptriobj->mesh;
|
||||
BOOL deleteMesh = (ptriobj != pobj);
|
||||
|
||||
// Ensure that the vertex normals are up-to-date
|
||||
pmesh->buildNormals();
|
||||
|
||||
// We want the vertex coordinates in World-space, not object-space
|
||||
Matrix3 mat3ObjectTM = pnode->GetObjectTM(m_tvToDump);
|
||||
Matrix3 mat3ObjectNTM = mat3ObjectTM;
|
||||
mat3ObjectNTM.NoScale( );
|
||||
|
||||
int cVerts = pmesh->getNumVerts();
|
||||
|
||||
// it would be nice to just evaluate the object for both time periods, but MAX
|
||||
// may do EvalWorldState in place, so the vertex animations get stomped
|
||||
if (m_tvToDump == m_tvBase)
|
||||
{
|
||||
if (m_baseVert)
|
||||
m_baseVert = (Point3 *)realloc( m_baseVert, (m_baseVertCount + cVerts) * sizeof( Point3 ) );
|
||||
else
|
||||
m_baseVert = (Point3 *)malloc( (m_baseVertCount + cVerts) * sizeof( Point3 ) );
|
||||
|
||||
for (int iVert = 0; iVert < cVerts; iVert++)
|
||||
{
|
||||
Point3 pt3Vertex1 = pmesh->getVert(iVert);
|
||||
int iAdjVert = m_baseVertCount + iVert;
|
||||
|
||||
m_baseVert[iAdjVert] = pt3Vertex1 * mat3ObjectTM;
|
||||
|
||||
Point3 pt3Normal1 = pmesh->getNormal(iVert);
|
||||
pt3Normal1 = VectorTransform( mat3ObjectNTM, pt3Normal1 );
|
||||
|
||||
fprintf(m_pfile, "%5d %8.4f %8.4f %8.4f %9.6f %9.6f %9.6f\n",
|
||||
iAdjVert, m_baseVert[iAdjVert].x, m_baseVert[iAdjVert].y, m_baseVert[iAdjVert].z,
|
||||
pt3Normal1.x, pt3Normal1.y, pt3Normal1.z );
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int iVert = 0; iVert < cVerts; iVert++)
|
||||
{
|
||||
Point3 pt3Vertex1 = pmesh->getVert(iVert);
|
||||
Point3 v1 = pt3Vertex1 * mat3ObjectTM;
|
||||
|
||||
int iAdjVert = m_baseVertCount + iVert;
|
||||
|
||||
if (Length( m_baseVert[iAdjVert] - v1) > 0.01)
|
||||
{
|
||||
Point3 pt3Vertex2 = pt3Vertex1;
|
||||
pt3Vertex2.z = pt3Vertex2.z + 10.0;
|
||||
pmesh->setVert( iVert, pt3Vertex2 );
|
||||
|
||||
Point3 pt3Normal1 = pmesh->getNormal(iVert);
|
||||
pt3Normal1 = VectorTransform( mat3ObjectNTM, pt3Normal1 );
|
||||
|
||||
fprintf(m_pfile, "%5d %8.4f %8.4f %8.4f %9.6f %9.6f %9.6f\n",
|
||||
iAdjVert, v1.x, v1.y, v1.z,
|
||||
pt3Normal1.x, pt3Normal1.y, pt3Normal1.z );
|
||||
}
|
||||
}
|
||||
}
|
||||
m_baseVertCount += cVerts;
|
||||
|
||||
fflush( m_pfile );
|
||||
|
||||
/*
|
||||
if (deleteMesh)
|
||||
delete pmesh;
|
||||
*/
|
||||
|
||||
return TREE_CONTINUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Point3 DumpModelTEP::Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace)
|
||||
{
|
||||
// Lookup the appropriate vertex normal, based on smoothing group.
|
||||
int cNormals = prvertex->rFlags & NORCT_MASK;
|
||||
|
||||
ASSERT_MBOX((cNormals == 1 && prvertex->ern == NULL) ||
|
||||
(cNormals > 1 && prvertex->ern != NULL), "BOGUS RVERTEX");
|
||||
|
||||
if (cNormals == 1)
|
||||
return prvertex->rn.getNormal();
|
||||
else
|
||||
{
|
||||
for (int irn = 0; irn < cNormals; irn++)
|
||||
if (prvertex->ern[irn].getSmGroup() & smGroupFace)
|
||||
break;
|
||||
|
||||
if (irn >= cNormals)
|
||||
{
|
||||
irn = 0;
|
||||
// ASSERT_MBOX(irn < cNormals, "unknown smoothing group\n");
|
||||
}
|
||||
return prvertex->ern[irn].getNormal();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
DumpModelTEP::~DumpModelTEP()
|
||||
{
|
||||
if (m_baseVert)
|
||||
{
|
||||
delete m_baseVert;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Utility functions for getting/setting the personal "node index" property.
|
||||
// NOTE: I'm storing a string-property because I hit a 3DSMax bug in v1.2 when I
|
||||
// NOTE: tried using an integer property.
|
||||
// FURTHER NOTE: those properties seem to change randomly sometimes, so I'm
|
||||
// implementing my own.
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szNodeName[VtaExportClass::MAX_NAME_CHARS];
|
||||
int iNode;
|
||||
} NAMEMAP;
|
||||
const int MAX_NAMEMAP = 512;
|
||||
static NAMEMAP g_rgnm[MAX_NAMEMAP];
|
||||
|
||||
int GetIndexOfINode(INode *pnode, BOOL fAssertPropExists)
|
||||
{
|
||||
TSTR strNodeName(pnode->GetName());
|
||||
for (int inm = 0; inm < g_inmMac; inm++)
|
||||
if (FStrEq(g_rgnm[inm].szNodeName, (char*)strNodeName))
|
||||
return g_rgnm[inm].iNode;
|
||||
if (fAssertPropExists)
|
||||
ASSERT_MBOX(FALSE, "No NODEINDEXSTR property");
|
||||
return -7777;
|
||||
}
|
||||
|
||||
|
||||
void SetIndexOfINode(INode *pnode, int inode)
|
||||
{
|
||||
TSTR strNodeName(pnode->GetName());
|
||||
NAMEMAP *pnm;
|
||||
for (int inm = 0; inm < g_inmMac; inm++)
|
||||
if (FStrEq(g_rgnm[inm].szNodeName, (char*)strNodeName))
|
||||
break;
|
||||
if (inm < g_inmMac)
|
||||
pnm = &g_rgnm[inm];
|
||||
else
|
||||
{
|
||||
ASSERT_MBOX(g_inmMac < MAX_NAMEMAP, "NAMEMAP is full");
|
||||
pnm = &g_rgnm[g_inmMac++];
|
||||
strcpy(pnm->szNodeName, (char*)strNodeName);
|
||||
}
|
||||
pnm->iNode = inode;
|
||||
}
|
||||
|
||||
|
||||
//=============================================================
|
||||
// Returns TRUE if a node should be ignored during tree traversal.
|
||||
//
|
||||
BOOL FUndesirableNode(INode *pnode)
|
||||
{
|
||||
// Get Node's underlying object, and object class name
|
||||
Object *pobj = pnode->GetObjectRef();
|
||||
|
||||
// Don't care about lights, dummies, and cameras
|
||||
if (pobj->SuperClassID() == CAMERA_CLASS_ID)
|
||||
return TRUE;
|
||||
if (pobj->SuperClassID() == LIGHT_CLASS_ID)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
|
||||
// Actually, if it's not selected, pretend it doesn't exist!
|
||||
//if (!pnode->Selected())
|
||||
// return TRUE;
|
||||
//return FALSE;
|
||||
}
|
||||
|
||||
|
||||
//=============================================================
|
||||
// Returns TRUE if a node has been marked as skippable
|
||||
//
|
||||
BOOL FNodeMarkedToSkip(INode *pnode)
|
||||
{
|
||||
return (::GetIndexOfINode(pnode) == VtaExportClass::UNDESIRABLE_NODE_MARKER);
|
||||
}
|
||||
|
||||
|
||||
//=============================================================
|
||||
// Reduces a rotation to within the -2PI..2PI range.
|
||||
//
|
||||
static float FlReduceRotation(float fl)
|
||||
{
|
||||
while (fl >= TWOPI)
|
||||
fl -= TWOPI;
|
||||
while (fl <= -TWOPI)
|
||||
fl += TWOPI;
|
||||
return fl;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
LIBRARY vtaexp
|
||||
EXPORTS
|
||||
LibDescription @1
|
||||
LibNumberClasses @2
|
||||
LibClassDesc @3
|
||||
LibVersion @4
|
||||
SECTIONS
|
||||
.data READ WRITE
|
||||
@@ -0,0 +1,109 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "smexprc.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"smexprc.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifndef _MAC
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 2,0,0,1
|
||||
PRODUCTVERSION 2,0,0,1
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "Comments", "\0"
|
||||
VALUE "CompanyName", "Valve LLC\0"
|
||||
VALUE "FileDescription", "VTA file exporter (3D Studio Max plugin)\0"
|
||||
VALUE "FileVersion", "2, 0, 0, 1\0"
|
||||
VALUE "InternalName", "VTAEXP\0"
|
||||
VALUE "LegalCopyright", "Copyright © 1998, Valve LLC\0"
|
||||
VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF.\0"
|
||||
VALUE "OriginalFilename", "VTAEXP.DLE\0"
|
||||
VALUE "PrivateBuild", "\0"
|
||||
VALUE "ProductName", "Valve LLC VTAEXP\0"
|
||||
VALUE "ProductVersion", "2, 0, 0, 1\0"
|
||||
VALUE "SpecialBuild", "\0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // !_MAC
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
@@ -0,0 +1,178 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="vtaexp"
|
||||
ProjectGUID="{018A7CD6-C40A-463D-86B1-2AF2D0F4B2CD}"
|
||||
SccProjectName=""
|
||||
SccLocalPath="">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="2"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\MAXSDK\INCLUDE"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;VTAEXP_EXPORTS"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Debug/vtaexp.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="maxutil.lib geom.lib mesh.lib core.lib odbc32.lib odbccp32.lib"
|
||||
OutputFile="c:\3DSMAX3_1\plugins\VTAEXP.DLE"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\maxsdk\lib"
|
||||
ModuleDefinitionFile=".\vtaexp.def"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/VTAEXP.pdb"
|
||||
ImportLibrary=".\Debug/VTAEXP.lib"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/vtaexp.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="2"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\MAXSDK\INCLUDE"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;VTAEXP_EXPORTS"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Release/vtaexp.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="c:\3DSMAX3\plugins\VTAEXP.DLE"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ModuleDefinitionFile=".\vtaexp.def"
|
||||
ProgramDatabaseFile=".\Release/VTAEXP.pdb"
|
||||
ImportLibrary=".\Release/VTAEXP.lib"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/vtaexp.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="vtaexp.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="vtaexp.def">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="vtaexp.rc">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="vtadefs.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
@@ -0,0 +1,28 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by vtaexp.rc
|
||||
//
|
||||
#define IDD_VTAEXP_UI 101
|
||||
#define IDD_EXPORTOPTIONS 101
|
||||
#define IDC_CHECK_SKELETAL 1000
|
||||
#define IDC_CHECK_DEFORM 1001
|
||||
#define IDC_CHECK_REFFRAME 1002
|
||||
#define IDC_CHECK_PHYSIQUE 1003
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 102
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1006
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user