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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DISP_VRAD_H
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#define DISP_VRAD_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "builddisp.h"
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// Blend the normals of neighboring displacement surfaces so they match at edges and corners.
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void SmoothNeighboringDispSurfNormals( CCoreDispInfo **ppListBase, int listSize );
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#endif // DISP_VRAD_H
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