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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// voice_tweak.h : main header file for the VOICE_TWEAK application
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//
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#if !defined(AFX_VOICE_TWEAK_H__7343765B_B2E9_4E37_AA34_242E0B635AF1__INCLUDED_)
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#define AFX_VOICE_TWEAK_H__7343765B_B2E9_4E37_AA34_242E0B635AF1__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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#include "voice_mixer_controls.h"
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#include "ivoicerecord.h"
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#include "iwaveout.h"
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#include "ivoicecodec.h"
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#include "interface.h"
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#include "voice_gain.h"
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#define VOICE_TWEAK_SAMPLE_RATE 22050
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// Pass in the english string ID, and this returns the string ID in the current language.
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int MapLanguageStringID( int idEnglish );
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/////////////////////////////////////////////////////////////////////////////
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// CVoiceTweakApp:
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// See voice_tweak.cpp for the implementation of this class
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//
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class CVoiceTweakApp : public CWinApp
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{
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public:
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CVoiceTweakApp();
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~CVoiceTweakApp();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CVoiceTweakApp)
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public:
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virtual BOOL InitInstance();
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//}}AFX_VIRTUAL
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// Init and deinit the record, waveOut, and voice codec.
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bool StartDevices();
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void StopDevices();
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IVoiceRecord *m_pVoiceRecord;
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IWaveOut *m_pWaveOut;
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IMixerControls *m_pMixerControls;
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// Implementation
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//{{AFX_MSG(CVoiceTweakApp)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_VOICE_TWEAK_H__7343765B_B2E9_4E37_AA34_242E0B635AF1__INCLUDED_)
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