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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef WINDOW_ANCHOR_MGR_H
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#define WINDOW_ANCHOR_MGR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utllinkedlist.h"
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enum
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{
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ANCHOR_LEFT = 1,
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ANCHOR_RIGHT,
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ANCHOR_TOP,
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ANCHOR_BOTTOM,
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ANCHOR_WIDTH_PERCENT,
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ANCHOR_HEIGHT_PERCENT
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};
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class CWindowAnchor
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{
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public:
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bool Init( CWnd *pParentWnd, CWnd *pChildWnd, int aLeft, int aTop, int aRight, int aBottom );
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void Update( CWnd *pParentWnd );
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private:
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CWnd *m_pWnd;
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CRect m_Rect; // The rectangle in client coordinates of the parent.
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CRect m_ParentRect;
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int m_aLeft, m_aTop, m_aRight, m_aBottom;
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};
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class CWindowAnchorMgr
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{
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public:
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bool AddAnchor( CWnd *pParentWnd, CWnd *pChildWnd, int aLeft, int aTop, int aRight, int aBottom );
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void UpdateAnchors( CWnd *pParentWnd );
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private:
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CUtlLinkedList<CWindowAnchor,int> m_Anchors;
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};
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#endif // WINDOW_ANCHOR_MGR_H
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