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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// PatchTimeout.cpp : implementation file
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//
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#include "stdafx.h"
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#include "PatchTimeout.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CPatchTimeout dialog
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CPatchTimeout::CPatchTimeout(CWnd* pParent /*=NULL*/)
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: CDialog(CPatchTimeout::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CPatchTimeout)
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//}}AFX_DATA_INIT
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}
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void CPatchTimeout::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CPatchTimeout)
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DDX_Text(pDX, IDC_COMMAND_LINE, m_PatchDirectory);
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DDX_Text(pDX, IDC_VMPI_TRANSFER_DIRECTORY, m_VMPITransferDirectory);
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DDX_Check(pDX, IDC_FORCE_PATCH, m_bForcePatch);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CPatchTimeout, CDialog)
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//{{AFX_MSG_MAP(CPatchTimeout)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CPatchTimeout message handlers
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