This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
commit 3bf9df6b27
15370 changed files with 5489726 additions and 0 deletions
+15
View File
@@ -0,0 +1,15 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// stdafx.cpp : source file that includes just the standard includes
// vmpi_ping.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
+30
View File
@@ -0,0 +1,30 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__04B9E767_FE9B_4F2A_84A3_D6B85737214E__INCLUDED_)
#define AFX_STDAFX_H__04B9E767_FE9B_4F2A_84A3_D6B85737214E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <stdio.h>
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__04B9E767_FE9B_4F2A_84A3_D6B85737214E__INCLUDED_)
+196
View File
@@ -0,0 +1,196 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// vmpi_ping.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "iphelpers.h"
#include "vmpi.h"
#include "tier0/platform.h"
#include "bitbuf.h"
#include <conio.h>
#include <stdlib.h>
const char* FindArg( int argc, char **argv, const char *pName, const char *pDefault = "" )
{
for ( int i=0; i < argc; i++ )
{
if ( stricmp( argv[i], pName ) == 0 )
{
if ( (i+1) < argc )
return argv[i+1];
else
return pDefault;
}
}
return NULL;
}
int main(int argc, char* argv[])
{
CUtlVector<CIPAddr> addrs;
printf( "\n" );
printf( "vmpi_ping <option>\n" );
printf( "option can be:\n" );
printf( " -stop .. stop any VMPI services\n" );
printf( " -kill .. kill any processes being run by VMPI\n" );
printf( " -patch <timeout> .. stops VMPI services for <timeout> seconds\n" );
printf( " -mpi_pw <password> .. only talk to services with the specified password\n" );
printf( " -dns .. enable DNS lookups (slows the listing down)\n" );
printf( " -ShowConsole .. show the console window\n" );
printf( " -HideConsole .. hide the console window\n" );
//Scary to show these to users...
//printf( " -ShowCache .. show the cache directory and its capacity\n" );
//printf( " -FlushCache .. flush the cache of ALL VMPI services\n" );
printf( "\n" );
ISocket *pSocket = CreateIPSocket();
if ( !pSocket->BindToAny( 0 ) )
{
printf( "Error binding to a port!\n" );
return 1;
}
const char *pPassword = FindArg( argc, argv, "-mpi_pw" );
// Figure out which action they want to take.
int timeout = 0;
char cRequest = VMPI_PING_REQUEST;
if ( FindArg( argc, argv, "-Stop" ) )
{
cRequest = VMPI_STOP_SERVICE;
}
else if ( FindArg( argc, argv, "-Kill" ) )
{
cRequest = VMPI_KILL_PROCESS;
}
/*
else if ( FindArg( argc, argv, "-ShowConsole" ) )
{
cRequest = VMPI_SHOW_CONSOLE_WINDOW;
}
else if ( FindArg( argc, argv, "-HideConsole" ) )
{
cRequest = VMPI_HIDE_CONSOLE_WINDOW;
}
*/
else if ( FindArg( argc, argv, "-ShowCache" ) )
{
cRequest = VMPI_GET_CACHE_INFO;
}
else if ( FindArg( argc, argv, "-FlushCache" ) )
{
cRequest = VMPI_FLUSH_CACHE;
}
else
{
const char *pTimeout = FindArg( argc, argv, "-patch", "60" );
if ( pTimeout )
{
if ( isdigit( pTimeout[0] ) )
{
cRequest = VMPI_SERVICE_PATCH;
timeout = atoi( pTimeout );
printf( "Patching with timeout of %d seconds.\n", timeout );
}
else
{
printf( "-patch requires a timeout parameter.\n" );
return 1;
}
}
}
int nMachines = 0;
printf( "Pinging VMPI Services... press a key to stop.\n\n" );
while ( !kbhit() )
{
for ( int i=VMPI_SERVICE_PORT; i <= VMPI_LAST_SERVICE_PORT; i++ )
{
unsigned char data[256];
bf_write buf( data, sizeof( data ) );
buf.WriteByte( VMPI_PROTOCOL_VERSION );
buf.WriteString( pPassword );
buf.WriteByte( cRequest );
if ( cRequest == VMPI_SERVICE_PATCH )
buf.WriteLong( timeout );
pSocket->Broadcast( data, buf.GetNumBytesWritten(), i );
}
while ( 1 )
{
CIPAddr ipFrom;
char in[256];
int len = pSocket->RecvFrom( in, sizeof( in ), &ipFrom );
if ( len == -1 )
break;
if ( len >= 2 &&
in[0] == VMPI_PROTOCOL_VERSION &&
in[1] == VMPI_PING_RESPONSE &&
addrs.Find( ipFrom ) == -1 )
{
char *pStateString = "(unknown)";
if ( len >= 3 )
{
if ( in[2] )
pStateString = "(running)";
else
pStateString = "(idle) ";
}
++nMachines;
char nameStr[256];
if ( FindArg( argc, argv, "-dns" ) && ConvertIPAddrToString( &ipFrom, nameStr, sizeof( nameStr ) ) )
{
printf( "%02d. %s - %s:%d (%d.%d.%d.%d)",
nMachines, pStateString, nameStr, ipFrom.port,
ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3] );
}
else
{
printf( "%02d. %s - %d.%d.%d.%d:%d",
nMachines, pStateString, ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], ipFrom.port );
}
if ( cRequest == VMPI_GET_CACHE_INFO )
{
// Next var is a 64-bit int with the size of the cache.
char *pCur = &in[3];
__int64 cacheSize = *((__int64*)pCur);
pCur += sizeof( __int64 );
char *pCacheDir = pCur;
__int64 nMegs = cacheSize / (1024*1024);
printf( "\n\tCache dir: %s, size: %d megs", pCur, nMegs );
}
printf( "\n" );
addrs.AddToTail( ipFrom );
}
}
Sleep( 1000 );
}
return 0;
}
@@ -0,0 +1,249 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="vmpi_ping"
ProjectGUID="{D6F83A58-89A2-4F57-9761-32208BD95E83}"
SccProjectName=""
SccAuxPath=""
SccLocalPath=""
SccProvider="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\common,..\..\..\common,..\..\..\public,..\..\..\public\tier1,.."
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;PROTECTED_THINGS_DISABLE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Debug/vmpi_ping.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"
CommandLine="if exist ..\..\..\..\game\bin\vmpi_ping.exe attrib -r ..\..\..\..\game\bin\vmpi_ping.exe
copy &quot;$(TargetPath)&quot; ..\..\..\..\game\bin
"
Outputs="..\..\..\..\game\bin\vmpi_ping.exe"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib odbc32.lib odbccp32.lib"
OutputFile=".\Debug/vmpi_ping.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/vmpi_ping.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Debug/vmpi_ping.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\common,..\..\..\common,..\..\..\public,..\..\..\public\tier1,.."
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;PROTECTED_THINGS_DISABLE"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Release/vmpi_ping.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"
CommandLine="if exist ..\..\..\..\game\bin\vmpi_ping.exe attrib -r ..\..\..\..\game\bin\vmpi_ping.exe
copy &quot;$(TargetPath)&quot; ..\..\..\..\game\bin
"
Outputs="..\..\..\..\game\bin\vmpi_ping.exe"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib odbc32.lib odbccp32.lib"
OutputFile=".\Release/vmpi_ping.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\Release/vmpi_ping.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Release/vmpi_ping.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\iphelpers.cpp">
</File>
<File
RelativePath="..\..\..\public\tier0\memoverride.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
<File
RelativePath="StdAfx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
<File
RelativePath="vmpi_ping.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\..\common\iphelpers.h">
</File>
<File
RelativePath="StdAfx.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<File
RelativePath="ReadMe.txt">
</File>
<File
RelativePath="..\..\..\lib\public\tier0.lib">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\lib\public\tier1.lib">
</File>
<File
RelativePath="..\..\..\lib\public\vstdlib.lib">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>