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https://github.com/nillerusr/source-engine.git
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// pingpong.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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#include <assert.h>
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#include <stdlib.h>
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#include "tcpsocket.h"
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#include "tier0/fasttimer.h"
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#include "vmpi.h"
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#include "tcpsocket_helpers.h"
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//#define USE_MPI
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#if defined( USE_MPI )
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#include "mpi/mpi.h"
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#include "vmpi.h"
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#include "tier1/bitbuf.h"
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int myProcId = -1;
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#else
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IChannel *g_pSocket = NULL;
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int g_iPortNum = 27141;
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#endif
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int PrintUsage()
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{
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printf( "pingpong <-server or -client ip>\n" );
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return 1;
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}
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void DoClientConnect( const char *pIP )
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{
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#if defined( USE_MPI )
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int argc = 1;
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char *testargv[1] = { "-nounc" };
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char **argv = testargv;
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if ( MPI_Init( &argc, &argv ) )
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{
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assert( false );
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}
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MPI_Comm_rank( MPI_COMM_WORLD, &myProcId );
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int nProcs;
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MPI_Comm_size( MPI_COMM_WORLD, &nProcs );
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if ( nProcs != 2 )
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{
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assert( false );
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}
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#else
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// Try to connect, or listen.
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ITCPSocket *pTCPSocket = CreateTCPSocket();
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if ( !pTCPSocket->BindToAny( 0 ) )
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{
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assert( false );
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}
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CIPAddr addr;
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if ( !ConvertStringToIPAddr( pIP, &addr ) )
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{
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assert( false );
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}
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addr.port = g_iPortNum;
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printf( "Client connecting to %d.%d.%d.%d:%d\n", addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3], addr.port );
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if ( !TCPSocket_Connect( pTCPSocket, &addr, 50000 ) )
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{
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assert( false );
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}
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printf( "Client connected...\n ");
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g_pSocket = pTCPSocket;
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#endif
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}
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void DoServerConnect()
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{
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#if defined( USE_MPI )
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ISocket *pSocket = CreateIPSocket();
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if ( !pSocket )
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{
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printf( "Error creating a socket.\n" );
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assert( false );
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return;
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}
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else if ( !pSocket->BindToAny( VMPI_SERVICE_PORT ) )
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{
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printf( "Error binding a socket to port %d.\n", VMPI_SERVICE_PORT );
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assert( false );
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return;
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}
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printf( "Waiting for jobs...\n" );
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while ( 1 )
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{
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// Any incoming packets?
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char data[2048];
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CIPAddr ipFrom;
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int len = pSocket->RecvFrom( data, sizeof( data ), &ipFrom );
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if ( len > 3 )
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{
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bf_read buf( data, len );
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if ( buf.ReadByte() == VMPI_PROTOCOL_VERSION )
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{
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if ( buf.ReadByte() == VMPI_LOOKING_FOR_WORKERS )
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{
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// Read the listen port.
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int iListenPort = buf.ReadLong();
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static char ipString[128];
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_snprintf( ipString, sizeof( ipString ), "%d.%d.%d.%d:%d", ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], iListenPort );
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int argc = 3;
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char *testargv[3];
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testargv[0] = "<supposedly the executable name!>";
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testargv[1] = "-mpi_worker";
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testargv[2] = ipString;
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char **argv = testargv;
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if ( MPI_Init( &argc, &argv ) )
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{
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assert( false );
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}
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MPI_Comm_rank( MPI_COMM_WORLD, &myProcId );
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int nProcs;
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MPI_Comm_size( MPI_COMM_WORLD, &nProcs );
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if ( nProcs != 2 )
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{
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assert( false );
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}
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break;
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}
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}
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}
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Sleep( 100 );
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}
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pSocket->Release();
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#else
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// Try to connect, or listen.
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ITCPListenSocket *pListen = CreateTCPListenSocket( g_iPortNum );
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if ( !pListen )
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{
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assert( false );
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}
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printf( "Server listening...\n" );
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CIPAddr addr;
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ITCPSocket *pTCPSocket = TCPSocket_ListenForOneConnection( pListen, &addr, 50000 );
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if ( !pTCPSocket )
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{
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assert( false );
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}
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pListen->Release();
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printf( "Server connected...\n ");
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g_pSocket = pTCPSocket;
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#endif
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}
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void SendData( const void *pBuf, int size )
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{
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#if defined( USE_MPI )
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MPI_Send( (void*)pBuf, size, MPI_BYTE, !myProcId, 0, MPI_COMM_WORLD );
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#else
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g_pSocket->Send( pBuf, size );
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#endif
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}
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void RecvData( CUtlVector<unsigned char> &recvBuf )
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{
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#if defined( USE_MPI )
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MPI_Status stat;
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MPI_Probe(MPI_ANY_SOURCE, MPI_ANY_TAG, MPI_COMM_WORLD, &stat);
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recvBuf.SetCount( stat.count );
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MPI_Recv( recvBuf.Base(), stat.count, MPI_BYTE, MPI_ANY_SOURCE, MPI_ANY_TAG, MPI_COMM_WORLD, &stat);
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#else
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if ( !g_pSocket->Recv( recvBuf, 50000 ) )
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{
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g_pSocket->Release();
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g_pSocket = NULL;
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}
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#endif
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}
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int main( int argc, char* argv[] )
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{
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if ( argc < 2 )
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{
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return PrintUsage();
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}
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const char *pClientOrServer = argv[1];
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const char *pIP = NULL;
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bool bClient = false;
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if ( stricmp( pClientOrServer, "-client" ) == 0 )
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{
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if ( argc < 3 )
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{
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return PrintUsage();
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}
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bClient = true;
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pIP = argv[2];
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}
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CUtlVector<unsigned char> recvBuf;
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if ( bClient )
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{
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DoClientConnect( pIP );
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// Ok, now start blasting packets of different sizes and measure how long it takes to get an ack back.
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int nIterations = 30;
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for ( int size=350; size <= 350000; size += 512 )
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{
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CUtlVector<unsigned char> buf;
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buf.SetCount( size );
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double flTotalRoundTripTime = 0;
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CFastTimer throughputTimer;
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throughputTimer.Start();
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for ( int i=0; i < nIterations; i++ )
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{
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for ( int z=0; z < size; z++ )
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buf[z] = (char)rand();
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SendData( buf.Base(), buf.Count() );
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CFastTimer timer;
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timer.Start();
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RecvData( recvBuf );
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timer.End();
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// Make sure we got the same data back.
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assert( recvBuf.Count() == buf.Count() );
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for ( z=0; z < size; z++ )
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{
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assert( recvBuf[z] == buf[z] );
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}
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//if ( i % 100 == 0 )
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// printf( "%05d\n", i );
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printf( "%d\n", i );
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flTotalRoundTripTime += timer.GetDuration().GetMillisecondsF();
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}
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throughputTimer.End();
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double flTotalSeconds = throughputTimer.GetDuration().GetSeconds();
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double flAvgRoundTripTime = flTotalRoundTripTime / nIterations;
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printf( "%d: %.2f ms per roundtrip (%d bytes/sec) sec: %.2f megs: %.2f\n",
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size,
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flAvgRoundTripTime,
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(int)((size*nIterations)/flTotalSeconds),
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flTotalSeconds,
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(double)(size*nIterations) / (1024*1024) );
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}
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// Send an 'end' message to the server.
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int val = -1;
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SendData( &val, sizeof( val ) );
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}
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else
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{
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// Wait for a connection.
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DoServerConnect();
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// Wait for packets and ack them.
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while ( 1 )
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{
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RecvData( recvBuf );
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if ( !g_pSocket )
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break;
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if ( recvBuf.Count() < 4 )
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{
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assert( false );
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}
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SendData( recvBuf.Base(), recvBuf.Count() );
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}
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}
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return 0;
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}
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