This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
commit 3bf9df6b27
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// stdafx.cpp : source file that includes just the standard includes
// pingpong.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__13A3CFA6_6BF8_45A8_A2CD_91444DCFF7C0__INCLUDED_)
#define AFX_STDAFX_H__13A3CFA6_6BF8_45A8_A2CD_91444DCFF7C0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <stdio.h>
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__13A3CFA6_6BF8_45A8_A2CD_91444DCFF7C0__INCLUDED_)
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// pingpong.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <assert.h>
#include <stdlib.h>
#include "tcpsocket.h"
#include "tier0/fasttimer.h"
#include "vmpi.h"
#include "tcpsocket_helpers.h"
//#define USE_MPI
#if defined( USE_MPI )
#include "mpi/mpi.h"
#include "vmpi.h"
#include "tier1/bitbuf.h"
int myProcId = -1;
#else
IChannel *g_pSocket = NULL;
int g_iPortNum = 27141;
#endif
int PrintUsage()
{
printf( "pingpong <-server or -client ip>\n" );
return 1;
}
void DoClientConnect( const char *pIP )
{
#if defined( USE_MPI )
int argc = 1;
char *testargv[1] = { "-nounc" };
char **argv = testargv;
if ( MPI_Init( &argc, &argv ) )
{
assert( false );
}
MPI_Comm_rank( MPI_COMM_WORLD, &myProcId );
int nProcs;
MPI_Comm_size( MPI_COMM_WORLD, &nProcs );
if ( nProcs != 2 )
{
assert( false );
}
#else
// Try to connect, or listen.
ITCPSocket *pTCPSocket = CreateTCPSocket();
if ( !pTCPSocket->BindToAny( 0 ) )
{
assert( false );
}
CIPAddr addr;
if ( !ConvertStringToIPAddr( pIP, &addr ) )
{
assert( false );
}
addr.port = g_iPortNum;
printf( "Client connecting to %d.%d.%d.%d:%d\n", addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3], addr.port );
if ( !TCPSocket_Connect( pTCPSocket, &addr, 50000 ) )
{
assert( false );
}
printf( "Client connected...\n ");
g_pSocket = pTCPSocket;
#endif
}
void DoServerConnect()
{
#if defined( USE_MPI )
ISocket *pSocket = CreateIPSocket();
if ( !pSocket )
{
printf( "Error creating a socket.\n" );
assert( false );
return;
}
else if ( !pSocket->BindToAny( VMPI_SERVICE_PORT ) )
{
printf( "Error binding a socket to port %d.\n", VMPI_SERVICE_PORT );
assert( false );
return;
}
printf( "Waiting for jobs...\n" );
while ( 1 )
{
// Any incoming packets?
char data[2048];
CIPAddr ipFrom;
int len = pSocket->RecvFrom( data, sizeof( data ), &ipFrom );
if ( len > 3 )
{
bf_read buf( data, len );
if ( buf.ReadByte() == VMPI_PROTOCOL_VERSION )
{
if ( buf.ReadByte() == VMPI_LOOKING_FOR_WORKERS )
{
// Read the listen port.
int iListenPort = buf.ReadLong();
static char ipString[128];
_snprintf( ipString, sizeof( ipString ), "%d.%d.%d.%d:%d", ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], iListenPort );
int argc = 3;
char *testargv[3];
testargv[0] = "<supposedly the executable name!>";
testargv[1] = "-mpi_worker";
testargv[2] = ipString;
char **argv = testargv;
if ( MPI_Init( &argc, &argv ) )
{
assert( false );
}
MPI_Comm_rank( MPI_COMM_WORLD, &myProcId );
int nProcs;
MPI_Comm_size( MPI_COMM_WORLD, &nProcs );
if ( nProcs != 2 )
{
assert( false );
}
break;
}
}
}
Sleep( 100 );
}
pSocket->Release();
#else
// Try to connect, or listen.
ITCPListenSocket *pListen = CreateTCPListenSocket( g_iPortNum );
if ( !pListen )
{
assert( false );
}
printf( "Server listening...\n" );
CIPAddr addr;
ITCPSocket *pTCPSocket = TCPSocket_ListenForOneConnection( pListen, &addr, 50000 );
if ( !pTCPSocket )
{
assert( false );
}
pListen->Release();
printf( "Server connected...\n ");
g_pSocket = pTCPSocket;
#endif
}
void SendData( const void *pBuf, int size )
{
#if defined( USE_MPI )
MPI_Send( (void*)pBuf, size, MPI_BYTE, !myProcId, 0, MPI_COMM_WORLD );
#else
g_pSocket->Send( pBuf, size );
#endif
}
void RecvData( CUtlVector<unsigned char> &recvBuf )
{
#if defined( USE_MPI )
MPI_Status stat;
MPI_Probe(MPI_ANY_SOURCE, MPI_ANY_TAG, MPI_COMM_WORLD, &stat);
recvBuf.SetCount( stat.count );
MPI_Recv( recvBuf.Base(), stat.count, MPI_BYTE, MPI_ANY_SOURCE, MPI_ANY_TAG, MPI_COMM_WORLD, &stat);
#else
if ( !g_pSocket->Recv( recvBuf, 50000 ) )
{
g_pSocket->Release();
g_pSocket = NULL;
}
#endif
}
int main( int argc, char* argv[] )
{
if ( argc < 2 )
{
return PrintUsage();
}
const char *pClientOrServer = argv[1];
const char *pIP = NULL;
bool bClient = false;
if ( stricmp( pClientOrServer, "-client" ) == 0 )
{
if ( argc < 3 )
{
return PrintUsage();
}
bClient = true;
pIP = argv[2];
}
CUtlVector<unsigned char> recvBuf;
if ( bClient )
{
DoClientConnect( pIP );
// Ok, now start blasting packets of different sizes and measure how long it takes to get an ack back.
int nIterations = 30;
for ( int size=350; size <= 350000; size += 512 )
{
CUtlVector<unsigned char> buf;
buf.SetCount( size );
double flTotalRoundTripTime = 0;
CFastTimer throughputTimer;
throughputTimer.Start();
for ( int i=0; i < nIterations; i++ )
{
for ( int z=0; z < size; z++ )
buf[z] = (char)rand();
SendData( buf.Base(), buf.Count() );
CFastTimer timer;
timer.Start();
RecvData( recvBuf );
timer.End();
// Make sure we got the same data back.
assert( recvBuf.Count() == buf.Count() );
for ( z=0; z < size; z++ )
{
assert( recvBuf[z] == buf[z] );
}
//if ( i % 100 == 0 )
// printf( "%05d\n", i );
printf( "%d\n", i );
flTotalRoundTripTime += timer.GetDuration().GetMillisecondsF();
}
throughputTimer.End();
double flTotalSeconds = throughputTimer.GetDuration().GetSeconds();
double flAvgRoundTripTime = flTotalRoundTripTime / nIterations;
printf( "%d: %.2f ms per roundtrip (%d bytes/sec) sec: %.2f megs: %.2f\n",
size,
flAvgRoundTripTime,
(int)((size*nIterations)/flTotalSeconds),
flTotalSeconds,
(double)(size*nIterations) / (1024*1024) );
}
// Send an 'end' message to the server.
int val = -1;
SendData( &val, sizeof( val ) );
}
else
{
// Wait for a connection.
DoServerConnect();
// Wait for packets and ack them.
while ( 1 )
{
RecvData( recvBuf );
if ( !g_pSocket )
break;
if ( recvBuf.Count() < 4 )
{
assert( false );
}
SendData( recvBuf.Base(), recvBuf.Count() );
}
}
return 0;
}
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ProjectType="Visual C++"
Version="7.10"
Name="pingpong"
ProjectGUID="{5E114A75-BC7C-4E3A-895D-47C097AFF02B}"
SccProjectName=""
SccAuxPath=""
SccLocalPath=""
SccProvider="">
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<Platform
Name="Win32"/>
</Platforms>
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Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
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InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\public,..\..\common,..\..\vmpi"
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;PROTECTED_THINGS_DISABLE"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
PrecompiledHeaderFile=".\Release/pingpong.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib odbc32.lib odbccp32.lib"
OutputFile=".\Release/pingpong.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
IgnoreAllDefaultLibraries="FALSE"
IgnoreDefaultLibraryNames="libcmtd.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Release/pingpong.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Release/pingpong.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
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Optimization="0"
AdditionalIncludeDirectories="..\..\..\public,..\..\common,..\..\vmpi"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;PROTECTED_THINGS_DISABLE"
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AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
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DebugInformationFormat="4"
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<Tool
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GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/pingpong.pdb"
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TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Debug/pingpong.tlb"
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<Tool
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<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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<File
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Name="VCCustomBuildTool"
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