mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-12 11:49:09 +00:00
1
This commit is contained in:
@@ -0,0 +1,84 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef ITCPSOCKET_H
|
||||
#define ITCPSOCKET_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
#include "ichannel.h"
|
||||
#include "iphelpers.h"
|
||||
|
||||
|
||||
class ITCPSocket : public IChannel
|
||||
{
|
||||
public:
|
||||
virtual void Release() = 0;
|
||||
|
||||
// Bind to the specified port on any address this host has. Note that the address the
|
||||
// socket winds up with (and getsockname() returns) isn't decided until you send a packet.
|
||||
virtual bool BindToAny( const unsigned short port ) = 0;
|
||||
|
||||
|
||||
// Use these to connect to a remote listening socket without blocking.
|
||||
// Call BeginConnect, then call UpdateConnect until it returns true.
|
||||
virtual bool BeginConnect( const CIPAddr &addr ) = 0;
|
||||
virtual bool UpdateConnect() = 0;
|
||||
|
||||
|
||||
// Connection state.
|
||||
virtual bool IsConnected() = 0;
|
||||
|
||||
// If IsConnected returns false, you can call this to find out why the socket got disconnected.
|
||||
virtual void GetDisconnectReason( CUtlVector<char> &reason ) = 0;
|
||||
|
||||
|
||||
// Send data. Returns true if successful.
|
||||
//
|
||||
// Note: TCP likes to clump your packets together in one, so the data multiple send() calls will
|
||||
// get concatenated and returned in one recv() call. ITCPSocket FIXES this behavior so your recv()
|
||||
// calls match your send() calls.
|
||||
//
|
||||
virtual bool Send( const void *pData, int size ) = 0;
|
||||
|
||||
// Receive data. Returns the number of bytes received.
|
||||
// This will wait as long as flTimeout for something to come in.
|
||||
// Returns false if no data was waiting.
|
||||
virtual bool Recv( CUtlVector<unsigned char> &data, double flTimeout=0 ) = 0;
|
||||
};
|
||||
|
||||
|
||||
// Use these to get incoming connections.
|
||||
class ITCPListenSocket
|
||||
{
|
||||
public:
|
||||
// Call this to stop listening for connections and delete the object.
|
||||
virtual void Release() = 0;
|
||||
|
||||
// Keep calling this as long as you want to wait for connections.
|
||||
virtual ITCPSocket* UpdateListen( CIPAddr *pAddr ) = 0; // pAddr is set to the remote process's address.
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
// Use these to create the interfaces.
|
||||
ITCPSocket* CreateTCPSocket();
|
||||
|
||||
// Create a socket to listen with. nQueueLength specifies how many connections to enqueue.
|
||||
// When the queue runs out, connections can take a little longer to make.
|
||||
ITCPListenSocket* CreateTCPListenSocket( const unsigned short port, int nQueueLength = -1 );
|
||||
|
||||
|
||||
// By default, timeouts are on. It's helpful to turn them off during debugging.
|
||||
void TCPSocket_EnableTimeout( bool bEnable );
|
||||
|
||||
|
||||
|
||||
#endif // ITCPSOCKET_H
|
||||
Reference in New Issue
Block a user