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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IDLE_DIALOG_H
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#define IDLE_DIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "win_idle.h"
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//
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// This is a base class that provides in-thread idle processing.
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//
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// To use it:
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// 1. derive from it
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// 2. Change your message map to point at this class instead of CDialog
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// 3. Call StartIdleProcessing to begin receiving idle calls.
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// 4. Override OnIdle().
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//
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class CIdleDialog : public CDialog
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{
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public:
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CIdleDialog( int id, CWnd *pParent );
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// Call this to start the idle processing.
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void StartIdleProcessing( DWORD msInterval );
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virtual void OnIdle() = 0;
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private:
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DECLARE_MESSAGE_MAP()
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afx_msg LONG OnStartIdle(UINT, LONG);
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CWinIdle m_cWinIdle;
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};
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#endif // IDLE_DIALOG_H
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