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https://github.com/nillerusr/source-engine.git
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// stdafx.cpp : source file that includes just the standard includes
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// WaitAndRestart.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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@@ -0,0 +1,32 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__6E874DA8_5D18_47D5_B557_3E07B6171907__INCLUDED_)
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#define AFX_STDAFX_H__6E874DA8_5D18_47D5_B557_3E07B6171907__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <conio.h>
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// TODO: reference additional headers your program requires here
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__6E874DA8_5D18_47D5_B557_3E07B6171907__INCLUDED_)
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@@ -0,0 +1,166 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// WaitAndRestart.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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#include "tier1/strtools.h"
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#include "vmpi_defs.h"
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void PrintLog( const char *pMsg, ... )
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{
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#ifdef VMPI_SERVICE_LOGS
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char str[4096];
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va_list marker;
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va_start( marker, pMsg );
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_vsnprintf( str, sizeof( str ), pMsg, marker );
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va_end( marker );
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printf( "%s", str );
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static FILE *fp = fopen( "c:\\vmpi_WaitAndRestart.log", "wt" );
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if ( fp )
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{
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fprintf( fp, "%s", str );
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fflush( fp );
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}
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#endif
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}
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char* GetLastErrorString()
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{
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static char err[2048];
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LPVOID lpMsgBuf;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR) &lpMsgBuf, 0, NULL );
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strncpy( err, (char*)lpMsgBuf, sizeof( err ) );
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LocalFree( lpMsgBuf );
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err[ sizeof( err ) - 1 ] = 0;
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return err;
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}
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int main( int argc, char* argv[] )
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{
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Sleep(5000);
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if ( argc < 4 )
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{
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PrintLog( "WaitAndRestart <seconds to wait> <working directory> command line...\n" );
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return 1;
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}
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PrintLog( "WaitAndRestart <seconds to wait> <working directory> command line...\n" );
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const char *pTimeToWait = argv[1];
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const char *pWorkingDir = argv[2];
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// If a * precedes the time-to-wait arg, then it's a process ID and we wait for that process to exit.
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if ( pTimeToWait[0] == '*' )
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{
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++pTimeToWait;
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DWORD dwProcessId;
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sscanf( pTimeToWait, "%lu", &dwProcessId );
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PrintLog( "Waiting for process %lu to exit. Press a key to cancel...\n", dwProcessId );
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HANDLE hProcess = OpenProcess( PROCESS_QUERY_INFORMATION | SYNCHRONIZE, false, dwProcessId );
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if ( hProcess )
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{
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while ( 1 )
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{
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DWORD val = WaitForSingleObject( hProcess, 100 );
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if ( val == WAIT_OBJECT_0 )
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{
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break;
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}
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else if ( val == WAIT_ABANDONED )
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{
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PrintLog( "Got WAIT_ABANDONED (error). Waiting 5 seconds, then continuing.\n" );
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Sleep( 5000 );
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break;
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}
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if ( kbhit() )
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return 2;
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}
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PrintLog( "Process %lu terminated. Continuing.\n", dwProcessId );
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}
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else
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{
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PrintLog( "Process %lu not running. Continuing.\n", dwProcessId );
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}
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CloseHandle( hProcess );
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}
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else
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{
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DWORD timeToWait = (DWORD)atoi( argv[1] );
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PrintLog( "\n\nWaiting for %d seconds to launch ' ", timeToWait );
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PrintLog( "%s> ", pWorkingDir );
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for ( int i=3; i < argc; i++ )
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{
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PrintLog( "%s ", argv[i] );
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}
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PrintLog( "'\n\nPress a key to cancel... " );
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DWORD startTime = GetTickCount();
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while ( GetTickCount() - startTime < (timeToWait*1000) )
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{
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if ( kbhit() )
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return 2;
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Sleep( 100 );
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}
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}
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// Ok, launch it!
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char commandLine[1024] = {0};
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for ( int i=3; i < argc; i++ )
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{
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Q_strncat( commandLine, "\"", sizeof( commandLine ), COPY_ALL_CHARACTERS );
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Q_strncat( commandLine, argv[i], sizeof( commandLine ), COPY_ALL_CHARACTERS );
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Q_strncat( commandLine, "\" ", sizeof( commandLine ), COPY_ALL_CHARACTERS );
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}
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STARTUPINFO si;
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memset( &si, 0, sizeof( si ) );
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si.cb = sizeof( si );
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PROCESS_INFORMATION pi;
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memset( &pi, 0, sizeof( pi ) );
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if ( CreateProcess(
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NULL,
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commandLine,
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NULL, // security
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NULL,
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FALSE,
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0, // flags
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NULL, // environment
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pWorkingDir, // current directory
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&si,
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&pi ) )
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{
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PrintLog( "Process started.\n" );
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CloseHandle( pi.hThread ); // We don't care what the process does.
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CloseHandle( pi.hProcess );
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}
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else
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{
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PrintLog( "CreateProcess error!\n%s", GetLastErrorString() );
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}
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return 0;
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}
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@@ -0,0 +1,32 @@
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//-----------------------------------------------------------------------------
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// WAITANDRESTART.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro OUTBINNAME "WaitAndRestart"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,..\"
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$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
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}
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}
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$Project "WaitAndRestart"
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{
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$Folder "Source Files"
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{
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$File "WaitAndRestart.cpp"
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}
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$Folder "Header Files"
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{
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}
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}
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