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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// vkeyedit.h : main header file for the VKEYEDIT application
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//
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#if !defined(AFX_VKEYEDIT_H__E87E87D1_270E_4DB9_92BB_C4FA27B4369C__INCLUDED_)
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#define AFX_VKEYEDIT_H__E87E87D1_270E_4DB9_92BB_C4FA27B4369C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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#include <filesystem.h>
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/////////////////////////////////////////////////////////////////////////////
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// CVkeyeditApp:
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// See vkeyedit.cpp for the implementation of this class
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//
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extern IFileSystem *g_pFileSystem;
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class CVkeyeditApp : public CWinApp
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{
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public:
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CVkeyeditApp();
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~CVkeyeditApp();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CVkeyeditApp)
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public:
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virtual BOOL InitInstance();
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virtual int ExitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CVkeyeditApp)
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afx_msg void OnAppAbout();
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_VKEYEDIT_H__E87E87D1_270E_4DB9_92BB_C4FA27B4369C__INCLUDED_)
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