mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-09 02:09:35 +00:00
1
This commit is contained in:
@@ -0,0 +1,348 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
#include "DemoPage.h"
|
||||
|
||||
#include <VGUI/IVGui.h>
|
||||
//#include <vgui_controls/Controls.h>
|
||||
|
||||
#include <vgui_controls/WizardPanel.h>
|
||||
#include <vgui_controls/WizardSubPanel.h>
|
||||
#include <vgui_controls/PHandle.h>
|
||||
|
||||
#include <vgui_controls/RadioButton.h>
|
||||
#include <vgui_controls/TextEntry.h>
|
||||
#include <vgui/ISurface.h>
|
||||
|
||||
using namespace vgui;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This is a demo of a Wizard.
|
||||
// A wizard is an interactive utility within an application that guides the user through
|
||||
// each step of a task.
|
||||
//
|
||||
// Wizards typically display a sequence of steps, the user fills in information
|
||||
// or makes selections and then clicks a "next" button to go to the next panel
|
||||
// in the sequence. After all panels have been completed, the user clicks "finish"
|
||||
// and the wizard exits.
|
||||
//
|
||||
// In VGUI, the Wizard class is the panel that holds the wizard navigation buttons
|
||||
// to move to the previous or next panel, and the finish and cancel buttons to
|
||||
// exit. It also creates the panels that display when the buttons are pressed, called
|
||||
// WizardSubPanels. These panels have thier own layout and functions that determine
|
||||
// when to enable/disable the Wizard's navigation buttons.
|
||||
//
|
||||
// In this demo we have a Wizard class, called CWonderfulWizard, that contains
|
||||
// two WizardSubPanel classes, called CSomeSelections and CMoreSelections.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------------
|
||||
// CSomeSelections: First sub panel of the Wonderful wizard
|
||||
// Provide some user options that we load from a resource file.
|
||||
//-----------------------------------------------------------------------------
|
||||
class CSomeSelections : public WizardSubPanel
|
||||
{
|
||||
public:
|
||||
CSomeSelections(Panel *parent, const char *panelName);
|
||||
~CSomeSelections(){};
|
||||
|
||||
virtual WizardSubPanel *GetNextSubPanel();
|
||||
virtual void OnDisplayAsPrev();
|
||||
// Called when the wizard 'next' button is pressed.
|
||||
// Return true if the wizard should advance.
|
||||
virtual bool OnNextButton() { return true;}
|
||||
virtual void PerformLayout();
|
||||
|
||||
private:
|
||||
TextEntry *m_pFirstNameEdit;
|
||||
TextEntry *m_pLastNameEdit;
|
||||
TextEntry *m_pUserNameEdit;
|
||||
TextEntry *m_pEmailEdit;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
CSomeSelections::CSomeSelections(Panel *parent, const char *panelName) :
|
||||
WizardSubPanel(parent, panelName)
|
||||
{
|
||||
// create the controls
|
||||
m_pUserNameEdit = new TextEntry(this, "UserNameEdit");
|
||||
m_pUserNameEdit->SetPos(100,100);
|
||||
m_pFirstNameEdit = new TextEntry(this, "FirstNameEdit");
|
||||
m_pLastNameEdit = new TextEntry(this, "LastNameEdit");
|
||||
m_pEmailEdit = new TextEntry(this, "EmailEdit");
|
||||
|
||||
// The layout of the controls is loaded from a resource file.
|
||||
LoadControlSettings("Demo/WizardPanelDemo.res");
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Return a pointer to the next subpanel that should be displayed
|
||||
// Output : WizardSubPanel *
|
||||
//-----------------------------------------------------------------------------
|
||||
WizardSubPanel *CSomeSelections::GetNextSubPanel()
|
||||
{
|
||||
// The next panel to be displayed is called 'CMoreSelections'
|
||||
return dynamic_cast<WizardSubPanel *>(GetWizardPanel()->FindChildByName("CMoreSelections"));
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Execute this code when a panel has had the 'prev' button pressed
|
||||
// and the panel to be displayed is this one.
|
||||
// Input :
|
||||
//-----------------------------------------------------------------------------
|
||||
void CSomeSelections::OnDisplayAsPrev()
|
||||
{
|
||||
// Enable the 'next' button
|
||||
GetWizardPanel()->SetNextButtonEnabled(true);
|
||||
// Buttons are disabled by default, so the prev button will be disabled,
|
||||
// which is correct since there are no panels before this one.
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Layout the window.
|
||||
//-----------------------------------------------------------------------------
|
||||
void CSomeSelections::PerformLayout()
|
||||
{
|
||||
// Set the title of the Wizard.
|
||||
GetWizardPanel()->SetTitle("Some Selections", false);
|
||||
// Make sure the 'finish' button is disabled, since we are not on the last panel.
|
||||
GetWizardPanel()->SetFinishButtonEnabled(false);
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------------
|
||||
// CMoreSelections: Second and last sub panel of the Wonderful wizard
|
||||
// Just one radio button in here. If the button is selected
|
||||
// The 'finish' button becomes enabled.
|
||||
//-----------------------------------------------------------------------------
|
||||
class CMoreSelections : public WizardSubPanel
|
||||
{
|
||||
public:
|
||||
CMoreSelections(Panel *parent, const char *panelName);
|
||||
~CMoreSelections(){};
|
||||
|
||||
virtual WizardSubPanel *GetNextSubPanel();
|
||||
virtual void OnDisplayAsNext();
|
||||
virtual bool OnPrevButton() { return true;}
|
||||
virtual void PerformLayout();
|
||||
void OnRadioButtonChecked(Panel *panel);
|
||||
|
||||
DECLARE_PANELMAP();
|
||||
|
||||
private:
|
||||
RadioButton *m_pDoneRadio;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
CMoreSelections::CMoreSelections(Panel *parent, const char *panelName) :
|
||||
WizardSubPanel(parent, panelName)
|
||||
{
|
||||
// create the controls
|
||||
// a radio button
|
||||
m_pDoneRadio = new RadioButton(this, "DoneRadio", "Are you done?");
|
||||
m_pDoneRadio->SizeToContents();
|
||||
m_pDoneRadio->SetPos(100,100);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The wizard tried to get the subpanel after this one.
|
||||
// There is no panel to be displayed after this one. So return NULL
|
||||
//-----------------------------------------------------------------------------
|
||||
WizardSubPanel *CMoreSelections::GetNextSubPanel()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Called when the subpanel is displayed
|
||||
// All controls & data should be reinitialized at this time
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMoreSelections::OnDisplayAsNext()
|
||||
{
|
||||
// There is no next panel so disable this button.
|
||||
GetWizardPanel()->SetNextButtonEnabled(false);
|
||||
// We want the finish button disabled until the radio button is set.
|
||||
GetWizardPanel()->SetFinishButtonEnabled(false);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Layout the window and enable/disable buttons as appropriate.
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMoreSelections::PerformLayout()
|
||||
{
|
||||
// Set the title of the Wizard.
|
||||
GetWizardPanel()->SetTitle("All finished?", false);
|
||||
|
||||
// Check if the radio button is selected.
|
||||
if ( m_pDoneRadio->IsSelected())
|
||||
{
|
||||
// If it is, we will enable the 'finish' button.
|
||||
GetWizardPanel()->SetFinishButtonEnabled(true);
|
||||
|
||||
}
|
||||
GetWizardPanel()->SetNextButtonEnabled(false);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Upon checking the radio button, enable the 'finish' button.
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMoreSelections::OnRadioButtonChecked(Panel *panel)
|
||||
{
|
||||
if ( m_pDoneRadio->IsSelected())
|
||||
{
|
||||
GetWizardPanel()->SetFinishButtonEnabled(true);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Message map
|
||||
//-----------------------------------------------------------------------------
|
||||
MessageMapItem_t CMoreSelections::m_MessageMap[] =
|
||||
{
|
||||
MAP_MESSAGE_PTR( CMoreSelections, "RadioButtonChecked", OnRadioButtonChecked, "panel" ), // custom message
|
||||
};
|
||||
IMPLEMENT_PANELMAP(CMoreSelections, Panel);
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: A wizard panel containing two
|
||||
// wizard sub panels
|
||||
//-----------------------------------------------------------------------------
|
||||
class CWonderfulWizard : public WizardPanel
|
||||
{
|
||||
public:
|
||||
CWonderfulWizard();
|
||||
~CWonderfulWizard(){};
|
||||
|
||||
void Run(void);
|
||||
void Open();
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
CWonderfulWizard::CWonderfulWizard() : WizardPanel(NULL, "WonderfulWizard")
|
||||
{
|
||||
// The size of the Wizard.
|
||||
//SetBounds(0, 0, 480, 360);
|
||||
|
||||
// The first panel to be displayed.
|
||||
WizardSubPanel *subPanel = new CSomeSelections(this, "CSomeSelections");
|
||||
subPanel->SetVisible(false);
|
||||
|
||||
// The second panel to be displayed.
|
||||
subPanel = new CMoreSelections(this, "CMoreSelections");
|
||||
subPanel->SetVisible(false);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Start the wizard, starting with the startPanel
|
||||
//-----------------------------------------------------------------------------
|
||||
void CWonderfulWizard::Run( void )
|
||||
{
|
||||
SetVisible(true);
|
||||
|
||||
// Call run, with the name of the first panel to be displayed.
|
||||
WizardPanel::Run(dynamic_cast<WizardSubPanel *>(FindChildByName("CSomeSelections")));
|
||||
|
||||
SetTitle("A Wizard Panel ", true);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Display the wizard.
|
||||
//-----------------------------------------------------------------------------
|
||||
void CWonderfulWizard::Open()
|
||||
{
|
||||
RequestFocus();
|
||||
MoveToFront();
|
||||
SetVisible(true);
|
||||
surface()->SetMinimized(this->GetVPanel(), false);
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: A demonstration of a wizard panel containing two
|
||||
// wizard sub panels
|
||||
//-----------------------------------------------------------------------------
|
||||
class WizardPanelDemo: public DemoPage
|
||||
{
|
||||
public:
|
||||
WizardPanelDemo(Panel *parent, const char *name);
|
||||
~WizardPanelDemo(){};
|
||||
|
||||
void SetVisible(bool status);
|
||||
|
||||
private:
|
||||
// We use a handle because the window could be destroyed if someone
|
||||
// closed the wizard.
|
||||
DHANDLE<CWonderfulWizard> m_hWizardPanel;
|
||||
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
WizardPanelDemo::WizardPanelDemo(Panel *parent, const char *name) : DemoPage(parent, name)
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: When we make this this demo page visible we make the wizard visible.
|
||||
//-----------------------------------------------------------------------------
|
||||
void WizardPanelDemo::SetVisible(bool status)
|
||||
{
|
||||
if (status)
|
||||
{
|
||||
// Pop up the dialog
|
||||
if (m_hWizardPanel.Get())
|
||||
{
|
||||
m_hWizardPanel->Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
CWonderfulWizard *pWizardPanel = new CWonderfulWizard();
|
||||
pWizardPanel->SetPos(100, 100);
|
||||
pWizardPanel->SetSize(480, 360);
|
||||
|
||||
surface()->CreatePopup(pWizardPanel->GetVPanel(), false);
|
||||
m_hWizardPanel = pWizardPanel;
|
||||
m_hWizardPanel->Run();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_hWizardPanel.Get())
|
||||
{
|
||||
m_hWizardPanel->SetVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
DemoPage::SetVisible(status);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Panel* WizardPanelDemo_Create(Panel *parent)
|
||||
{
|
||||
return new WizardPanelDemo(parent, "WizardPanelDemo");
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user