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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "DemoPage.h"
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#include <VGUI/IVGui.h>
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#include <vgui_controls/Controls.h>
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#include <Keyvalues.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/MenuButton.h>
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using namespace vgui;
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class SampleButtons: public DemoPage
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{
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public:
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SampleButtons(Panel *parent, const char *name);
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~SampleButtons();
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void onButtonClicked();
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private:
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Button *m_pEnabledButton;
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Button *m_pDepressedButton;
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Button *m_pDefaultButton;
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Button *m_pDisabledButton;
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Button *m_pDisActiveButton;
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Button *m_pMoreInfoButton;
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Button *m_pExpandButton;
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MenuButton *m_pMenuButton;
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DECLARE_PANELMAP();
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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SampleButtons::SampleButtons(Panel *parent, const char *name) : DemoPage(parent, name)
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{
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// Create a button.
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m_pEnabledButton = new Button(this, "EnabledButton", "Enabled");
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// Set its position.
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m_pEnabledButton->SetPos(90, 15);
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// Set its size
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m_pEnabledButton->SetSize(90, 25);
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// Install a command that will be executed when the button is pressed
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// Here we use a KeyValues command, this is mapped using the Message map
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// below to a function.
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m_pEnabledButton->SetCommand(new KeyValues ("ButtonClicked"));
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m_pEnabledButton->SetEnabled(true);
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m_pDepressedButton = new Button(this, "ActiveButton", "Active");
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m_pDepressedButton->SetPos(192, 15);
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m_pDepressedButton->SetSize(90, 25);
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// Set it pressed down
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m_pDepressedButton->ForceDepressed(true);
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m_pDefaultButton = new Button(this, "DefaultButton", "Default");
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// Set this button to be the default
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m_pDefaultButton->SetAsDefaultButton(true);
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m_pDefaultButton->SetPos(292, 15);
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m_pDefaultButton->SetSize(90, 25);
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m_pDisabledButton = new Button(this, "DisabledButton", "Disabled");
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m_pDisabledButton->SetPos(90, 55);
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m_pDisabledButton->SetSize(90, 25);
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// Set it disabled
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m_pDisabledButton->SetEnabled(false);
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m_pDisActiveButton = new Button(this, "DisActiveButton", "Active");
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m_pDisActiveButton->SetPos(192, 55);
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m_pDisActiveButton->SetSize(90, 25);
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// Set it pressed down
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m_pDisActiveButton->ForceDepressed(true);
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// Set it disabled
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m_pDisActiveButton->SetEnabled(false);
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m_pMoreInfoButton = new Button(this, "MoreInfoButton", "More info required...");
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m_pMoreInfoButton->SetPos(90, 105);
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m_pMoreInfoButton->SetSize(160, 25);
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m_pExpandButton = new Button(this, "ExpandButton", "Expand this window >>");
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m_pExpandButton->SetPos(90, 155);
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m_pExpandButton->SetSize(160, 25);
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m_pMenuButton = new MenuButton(this, "MenuButton", "Open a menu");
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m_pMenuButton->SetPos(90, 205);
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m_pMenuButton->SetSize(125, 25);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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SampleButtons::~SampleButtons()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Respond to a message based action signal
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//-----------------------------------------------------------------------------
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void SampleButtons::onButtonClicked()
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{
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ivgui()->DPrintf("Button was clicked.\n");
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}
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MessageMapItem_t SampleButtons::m_MessageMap[] =
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{
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MAP_MESSAGE( SampleButtons, "ButtonClicked", onButtonClicked ),
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};
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IMPLEMENT_PANELMAP(SampleButtons, DemoPage);
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Panel* SampleButtons_Create(Panel *parent)
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{
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return new SampleButtons(parent, "Buttons");
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}
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