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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "DemoPage.h"
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#include "vgui/IVGui.h"
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#include "tier1/KeyValues.h"
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#include <vgui_controls/Label.h>
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#include "vgui_controls/Controls.h"
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#include <vgui/IScheme.h>
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#include <vgui/IImage.h>
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#include <vgui_controls/TextImage.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// A Label is a panel class to handle the display of images and text strings.
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// Here we demonstrate a label that has multiple images and strings in it.
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// This demo shows a label with multiple images in it.
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//-----------------------------------------------------------------------------
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class Label2Demo: public DemoPage
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{
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DECLARE_CLASS_SIMPLE( Label2Demo, DemoPage );
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public:
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Label2Demo(Panel *parent, const char *name);
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~Label2Demo();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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private:
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Label *m_pLabel;
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TextImage *m_pEndText;
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IImage *_statusImage;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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Label2Demo::Label2Demo(Panel *parent, const char *name) : DemoPage(parent, name)
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{
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// Create a Label object that displayes the words "LabelText"
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m_pLabel = new Label(this, "Label2Demo", "Beginning Label Text");
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// Create a label holding the ending text
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m_pEndText = new TextImage("Ending Label Text");
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m_pLabel->SetSize( 240, 24 );
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// Set the label position
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m_pLabel->SetPos(100, 100);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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Label2Demo::~Label2Demo()
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{
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void Label2Demo::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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// Label's ApplySchemeSettings wipes out the images that were added
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// Re-add them.
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m_pLabel->InvalidateLayout(true);
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_statusImage = scheme()->GetImage("/friends/icon_busy", false);
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m_pLabel->AddImage(_statusImage, 0);
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m_pLabel->AddImage(m_pEndText, 0);
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}
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Panel* Label2Demo_Create(Panel *parent)
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{
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return new Label2Demo(parent, "Label2Demo");
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}
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