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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "DemoPage.h"
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#include <VGUI/IVGui.h>
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#include <vgui_controls/Controls.h>
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#include <vgui/IScheme.h>
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#include <vgui_controls/AnimatingImagePanel.h>
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#include <vgui/IImage.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// An AnimatingImagePanel is a panel class that handles drawing of Animated Images and gives
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// them all kinds of panel features.
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//-----------------------------------------------------------------------------
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class AnimatingImagePanelDemo: public DemoPage
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{
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public:
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AnimatingImagePanelDemo(Panel *parent, const char *name);
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~AnimatingImagePanelDemo();
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private:
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AnimatingImagePanel *m_pAnimImagePanel;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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AnimatingImagePanelDemo::AnimatingImagePanelDemo(Panel *parent, const char *name) : DemoPage(parent, name)
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{
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// Create an Animating Image Panel
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m_pAnimImagePanel = new AnimatingImagePanel(this, "AnAnimatingImagePanel");
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// Each image file is named c1, c2, c3... c20, one image for each frame of the animation.
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// This loads the 20 images in to the Animation class.
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m_pAnimImagePanel->LoadAnimation("resource\\steam\\c", 20);
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// Set the position
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m_pAnimImagePanel->SetPos(100, 100);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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AnimatingImagePanelDemo::~AnimatingImagePanelDemo()
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{
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}
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Panel* AnimatingImagePanelDemo_Create(Panel *parent)
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{
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return new AnimatingImagePanelDemo(parent, "AnimatingImagePanelDemo");
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}
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