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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MANAGEGAMESDIALOG_H
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#define MANAGEGAMESDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/TextEntry.h>
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#include <vgui_controls/PHandle.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Main dialog for media browser
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//-----------------------------------------------------------------------------
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class CManageGamesDialog : public Frame
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{
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DECLARE_CLASS_SIMPLE( CManageGamesDialog, Frame );
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public:
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CManageGamesDialog( Panel *parent, const char *name, int configID );
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virtual ~CManageGamesDialog();
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void SetGameDir( const char *szDir );
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void SetGameName( const char *szDir );
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protected:
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virtual void OnCommand( const char *command );
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bool IsGameNameUnique( const char *name );
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private:
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int m_nConfigID;
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vgui::TextEntry *m_pGameNameEntry;
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vgui::TextEntry *m_pGameDirEntry;
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MESSAGE_FUNC_CHARPTR( OnChooseDirectory, "DirectorySelected", dir );
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};
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extern CManageGamesDialog *g_pManageGamesDialog;
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#endif // MANAGEGAMESDIALOG_H
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