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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WRITEBSP_H
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#define WRITEBSP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "bspfile.h"
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#include "utlmap.h"
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struct node_t;
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//-----------------------------------------------------------------------------
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// Emits occluder faces
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//-----------------------------------------------------------------------------
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void EmitOccluderFaces (node_t *node);
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//-----------------------------------------------------------------------------
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// Purpose: Free the list of faces stored at the leaves
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//-----------------------------------------------------------------------------
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void FreeLeafFaces( face_t *pLeafFaceList );
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//-----------------------------------------------------------------------------
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// Purpose: Make sure that we have a water lod control entity if we have water in the map.
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//-----------------------------------------------------------------------------
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void EnsurePresenceOfWaterLODControlEntity( void );
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#endif // WRITEBSP_H
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