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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This file loads a KeyValues file containing material name mappings.
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// When the bsp is compiled, all materials listed in the file will
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// be replaced by the second material in the pair.
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//
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//=============================================================================
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#ifndef MATERIALSUB_H
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#define MATERIALSUB_H
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#ifdef _WIN32
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#pragma once
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#endif
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extern bool g_ReplaceMaterials;
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// Setup / Cleanup
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void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname );
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void DeleteMaterialReplacementKeys( void );
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// Takes a material name and returns it's replacement, if there is one.
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// If there isn't a replacement, it returns the original.
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const char* ReplaceMaterialName( const char *name );
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#endif // MATERIALSUB_H
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