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//these are example rules. feel free to modify and use them, or
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//to use them as examples to help you write your own rules!
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//
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//Award
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//{
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// name = "Most Used Weapon";
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// noWinnerMessage = "No weapons were used during this match!";
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// extraInfo = "%score people were killed by %winners";
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//
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// trigger
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// {
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// type = fullsearch;
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// winnerVar="%weapon";
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// key = "%killer killed %killee with %weapon";
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// }
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//}
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//
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//Award
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//{
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// name = "Pak Grabber";
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// noWinnerMessage = "no one grabbed any paks!";
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// extraInfo = "%winner grabbed %score paks!";
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//
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// trigger
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// {
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// type= fullsearch;
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// winnerVar="%plr_grabber";
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// key = "%plr_grabber activated the goal %goal";
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// %goal="spawn_pak"
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// }
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//}
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