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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implementation of CSurvivalistAward
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//
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// $Workfile: $
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// $Date: $
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//
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//------------------------------------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "SurvivalistAward.h"
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//------------------------------------------------------------------------------------------------------
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// Function: CSurvivalistAward::getWinner
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// Purpose: generates a winner for this award by determining who died the least
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// while playing a scout
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//------------------------------------------------------------------------------------------------------
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void CSurvivalistAward::getWinner()
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{
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map<PID,bool> isScout; //to keep track of whether or not a player is a scout now
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map<PID,bool> wasScout; //true if a player ever was a scout (and therefore is in contention for the award)
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CEventListIterator it;
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for (it=g_pMatchInfo->eventList()->begin(); it != g_pMatchInfo->eventList()->end(); ++it)
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{
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switch((*it)->getType())
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{
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case CLogEvent::CLASS_CHANGE:
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{
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PID pid=(*it)->getArgument(0)->asPlayerGetPID();
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player_class newpc=playerClassNameToClassID((*it)->getArgument(1)->getStringValue());
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if (newpc == PC_SCOUT)
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{
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wasScout[pid]=isScout[pid]=true;
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numdeaths[pid]=0;
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}
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else
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isScout[pid]=false;
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}
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break;
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case CLogEvent::FRAG:
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case CLogEvent::TEAM_FRAG:
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{
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PID dead=(*it)->getArgument(1)->asPlayerGetPID();
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if (isScout[dead])
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numdeaths[dead]++;
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}
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break;
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case CLogEvent::SUICIDE:
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case CLogEvent::KILLED_BY_WORLD:
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{
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PID dead=(*it)->getArgument(0)->asPlayerGetPID();
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if (isScout[dead])
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numdeaths[dead]++;
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}
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break;
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}
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}
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fNoWinner=true;
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winnerID=-1;
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map<PID,int>::iterator deathiter;
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for (deathiter=numdeaths.begin();deathiter!=numdeaths.end();++deathiter)
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{
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PID pid=(*deathiter).first;
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int deaths=(*deathiter).second;
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if (fNoWinner)
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{
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fNoWinner=false;
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winnerID=pid;
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continue;
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}
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if (deaths <= numdeaths[winnerID])
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winnerID=pid;
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}
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CSurvivalistAward::noWinner
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// Purpose: writes html to indicate that no one won this award
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// Input: html - the html file to output to
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//------------------------------------------------------------------------------------------------------
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void CSurvivalistAward::noWinner(CHTMLFile& html)
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{
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html.write("No one was cured during this match.");
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CSurvivalistAward::extendedinfo
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// Purpose: reports how many times the winner died
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// Input: html - the html file to write to
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//------------------------------------------------------------------------------------------------------
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void CSurvivalistAward::extendedinfo(CHTMLFile& html)
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{
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if (numdeaths[winnerID]==0)
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html.write("%s didn't die at all as a scout!",winnerName.c_str());
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else if (numdeaths[winnerID]==1)
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html.write("%s only died once as a scout!",winnerName.c_str());
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else
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html.write("%s only died %li times as a scout!",winnerName.c_str(),numdeaths[winnerID]);
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}
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