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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Interface of CPlayerReport
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//
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// $Workfile: $
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// $Date: $
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//
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//------------------------------------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PLAYERREPORT_H
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#define PLAYERREPORT_H
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#ifdef WIN32
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#pragma once
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#endif
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#include "Player.h"
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#include "Report.h"
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#include "PlrPersist.h"
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//------------------------------------------------------------------------------------------------------
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// Purpose: Reports a specific player's stats.
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//------------------------------------------------------------------------------------------------------
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class CPlayerReport: public CReport
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{
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private:
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CPlayer* pPlayer;
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CPlrPersist* pPersist;
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int iWhichTeam;
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static map<unsigned long,bool> alreadyPersisted;
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static map<unsigned long,bool> alreadyWroteCombStats;
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bool reportingPersistedPlayer;
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void writePersistHTML(CHTMLFile& html);
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public:
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CPlayerReport(CPlayer* pP,int t):pPlayer(pP),iWhichTeam(t){reportingPersistedPlayer=false;}
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CPlayerReport(CPlrPersist* pPP):pPersist(pPP) {iWhichTeam=-1;reportingPersistedPlayer=true;}
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virtual void writeHTML(CHTMLFile& html);
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};
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#endif // PLAYERREPORT_H
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