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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Interface of CPlayer
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//
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// $Workfile: $
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// $Date: $
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//
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//------------------------------------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#pragma warning (disable:4786)
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#ifndef PLAYER_H
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#define PLAYER_H
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#ifdef WIN32
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#pragma once
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#endif
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#include <time.h>
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#include <map>
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#include <string>
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#include "util.h"
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#include "TimeIndexedList.h"
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#include "pid.h"
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class CMatchInfo;
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class CPlayer
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{
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public:
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struct plr_per_team_data
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{
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int kills;
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int deaths;
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int suicides;
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//double rank;
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int teamkills;
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int teamkilled;
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std::map<std::string,int> weaponKills;
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std::string faveweapon;
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int faveweapkills;
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double rank();
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std::string faveWeapon();
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int faveWeapKills();
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plr_per_team_data(){kills=deaths=suicides=teamkills=teamkilled=faveweapkills=0;}
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CTimeIndexedList<player_class> classesplayed; //stores class, indexed by the time when that class was switched to.
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time_t timeon;
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time_t timeOn();
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};
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CTimeIndexedList<player_class> allclassesplayed; //stores class, indexed by the time when that class was switched to.
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CTimeIndexedList<int> teams;
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plr_per_team_data perteam[MAX_TEAMS+1];
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CTimeIndexedList<std::string> aliases;
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std::string name; //this will be set to the favourite name of the player
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//int team;
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int svrPID;
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unsigned long WONID;
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string ipAddress;
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int reconnects;
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PID pid;
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time_t logontime;
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time_t logofftime;
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time_t totalTimeOn();
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// int teamID(){return team;}
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CPlayer();
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void nameFound(time_t t, std::string alias);
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//merge stats from all teams into 5th "team" (all teams)
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void merge();
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};
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#include "pid.h"
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typedef std::map<PID,CPlayer> CPlayerList;
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typedef CPlayerList::iterator CPlayerListIterator;
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#endif // PLAYER_H
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