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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Interface of CCustomAwardList
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//
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// $Workfile: $
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// $Date: $
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//
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//------------------------------------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CUSTOMAWARDLIST_H
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#define CUSTOMAWARDLIST_H
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#ifdef WIN32
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#pragma once
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#endif
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#include "CustomAward.h"
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#include <list>
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using namespace std;
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typedef list<CCustomAward*>::iterator CCustomAwardIterator;
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//------------------------------------------------------------------------------------------------------
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// Purpose: this is just a thin wrapper around a list of CCustomAward*s
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// also provided is a static factory method to read a list of custom awards
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// out of a configuration file
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//------------------------------------------------------------------------------------------------------
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class CCustomAwardList
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{
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public:
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list<CCustomAward*> theList;
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//factory method
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static CCustomAwardList* readCustomAwards(string mapname);
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CCustomAwardIterator begin(){return theList.begin();}
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CCustomAwardIterator end(){return theList.end();}
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};
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#endif // CUSTOMAWARDLIST_H
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