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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Interface to CCustomAward
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//
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// $Workfile: $
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// $Date: $
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//
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//------------------------------------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CUSTOMAWARD_H
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#define CUSTOMAWARD_H
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#ifdef WIN32
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#pragma once
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#endif
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#pragma warning(disable :4786)
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#include "Award.h"
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#include "TextFile.h"
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#include "CustomAwardTriggers.h"
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#include <list>
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using namespace std;
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//------------------------------------------------------------------------------------------------------
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// Purpose: CCustomAward represents an award that is user-definable via
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// a configuration file. Other than their runtime definitions, Custom awards
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// act just like other static awards.
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//------------------------------------------------------------------------------------------------------
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class CCustomAward: public CAward
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{
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public:
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//factory method.
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static CCustomAward* readCustomAward(CTextFile& f);
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protected:
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list<CCustomAwardTrigger*> triggers;
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bool namemode;
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map<string,string> extraProps;
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map<PID,int> plrscores; //this is wrt to the current award. score in this sense is not related to game score
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// but simply a score that is relative to other contenders for the award.
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map<PID,int> plrnums; //this is the number of times any of the triggers was activated
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map<string,int> stringscores; //this is wrt to the current award. score in this sense is not related to game score
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// but simply a score that is relative to other contenders for the award.
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map<string,int> stringnums; //this is the number of times any of the triggers was activated
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string noWinnerMsg;
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string extraInfoMsg;
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virtual void extendedinfo(CHTMLFile& html);
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virtual void noWinner(CHTMLFile& html);
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public:
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explicit CCustomAward(CMatchInfo* pmi):CAward("custom_temp"){}
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void getWinner();
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};
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#endif // CUSTOMAWARD_H
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