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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Interface of CLogEventArgument
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//
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// $Workfile: $
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// $Date: $
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//
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//------------------------------------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ARGUMENT_H
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#define ARGUMENT_H
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#ifdef WIN32
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#pragma once
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#endif
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#include "pid.h"
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#include <vector>
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#include <string>
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//------------------------------------------------------------------------------------------------------
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// Purpose: CLogEventArgument represents a variable in the text of an event.
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// for example, "X" killed "Y" with "Z". X Y and Z are all represented by seperate
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// instances of this class.
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//------------------------------------------------------------------------------------------------------
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class CLogEventArgument
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{
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public:
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enum
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{
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INVALID_PID=-1,
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INVALID_WONID=0,
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VALUE_WID=64,
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PLAYER_NAME_WID=VALUE_WID,
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WONID_WID=(10+6), //<WON:xxxxxxxxxx>
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PLAYERID_WID=4 // <xx> //only up to 99 players :(
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};
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private:
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char* m_ArgText;
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bool m_Valid;
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public:
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explicit CLogEventArgument(const char* text);
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CLogEventArgument();
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void init(const char* text);
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//int asPlayerGetID() const;
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int asPlayerGetSvrPID() const;
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unsigned long asPlayerGetWONID() const;
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PID asPlayerGetPID() const;
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char* asPlayerGetName(char* copybuf) const;
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std::string asPlayerGetName() const;
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double getFloatValue() const;
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const char* getStringValue() const;
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char* getStringValue(char* copybuf) const;
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bool isValid() const {return m_Valid;}
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};
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typedef std::vector<CLogEventArgument*> ArgVector;
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#endif // ARGUMENT_H
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