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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: D3DX command implementation.
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef D3DXFXC_H
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#define D3DXFXC_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cmdsink.h"
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namespace InterceptFxc
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{
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bool TryExecuteCommand( const char *pCommand, CmdSink::IResponse **ppResponse );
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}; // namespace InterceptFxc
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#endif // #ifndef D3DXFXC_H
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