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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SCENE_H
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#define SCENE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CVCDFile;
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class CProject;
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#include "itreeitem.h"
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class CScene : public ITreeItem
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{
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public:
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CScene( CProject *proj, char const *name );
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~CScene();
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CProject *GetOwnerProject();
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void SetComments( char const *comments );
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char const *GetComments( void ) const;
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char const *GetName() const;
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int GetVCDCount() const;
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CVCDFile *GetVCD( int index );
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void AddVCD( CVCDFile *vcd );
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void RemoveVCD( CVCDFile *vcd );
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CVCDFile *FindVCD( char const *filename );
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void ValidateTree( mxTreeView *tree, mxTreeViewItem* parent );
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virtual CWorkspace *GetWorkspace() { return NULL; }
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virtual CProject *GetProject() { return NULL; }
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virtual CScene *GetScene() { return this; }
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virtual CVCDFile *GetVCDFile() { return NULL; }
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virtual CSoundEntry *GetSoundEntry() { return NULL; }
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virtual CWaveFile *GetWaveFile() { return NULL; }
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bool IsCheckedOut() const;
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int GetIconIndex() const;
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virtual void Checkout( bool updatestateicons = true );
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virtual void Checkin( bool updatestateicons = true );
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virtual void MoveChildUp( ITreeItem *child );
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virtual void MoveChildDown( ITreeItem *child );
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void SetDirty( bool dirty )
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{
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}
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virtual bool IsChildFirst( ITreeItem *child );
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virtual bool IsChildLast( ITreeItem *child );
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private:
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enum
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{
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MAX_SCENE_NAME = 128,
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};
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char m_szName[ MAX_SCENE_NAME ];
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char *m_pszComments;
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CUtlVector< CVCDFile * > m_Files;
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CProject *m_pOwner;
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};
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#endif // SCENE_H
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