This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
commit 3bf9df6b27
15370 changed files with 5489726 additions and 0 deletions
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "tier0/platform.h"
#include "mathlib/mathlib.h"
#include "mathlib/ssemath.h"
#include "particles.h"
#include "tier2/tier2.h"
#include "tier0/memdbgon.h"
void main(int argc,char **argv)
{
InitCommandLineProgram( argc, argv );
// test sse noise
FourVectors start;
start.LoadAndSwizzle(Vector(-1,4,3),Vector(0,7,8),Vector(8,1,2),Vector(0,0,0));
FourVectors delta;
delta.LoadAndSwizzle(Vector(.1,-.1,.05),Vector(.1,.1,.1),Vector(0,-.1,0),Vector(.1,0,0));
#ifdef TIME_IT
float start_time=Plat_FloatTime();
for(int sim=0;sim<1000*1000*10;sim++)
{
__m128 n=SSENoise( start );
start+=delta;
}
printf("n/s=%f\n",(4*1000*1000*10.0)/(Plat_FloatTime()-start_time));
#endif
for(int i=0;i<130;i++)
{
__m128 noise=SSENoise( start );
// printf(" noise(x=%f)=%f\t%f\t%f\t%f\n",
printf(" %f,%f,%f,%f,%f\n",
start.X(0),noise.m128_f32[0],
noise.m128_f32[1],
noise.m128_f32[2],
noise.m128_f32[3]);
start+=delta;
}
#if 0
ReadParticleConfigFile("particles.cfg");
ParticleCollection lots_o_particles( "fireball" );
lots_o_particles.SetNActiveParticles( 1000000 );
// kick the particles up into the air
lots_o_particles.FillAttributeWithConstant( PARTICLE_ATTRIBUTE_XCOORD, 0.0 );
lots_o_particles.FillAttributeWithConstant( PARTICLE_ATTRIBUTE_YCOORD, 0.0 );
lots_o_particles.FillAttributeWithConstant( PARTICLE_ATTRIBUTE_ZCOORD, 10.0 );
lots_o_particles.FillAttributeWithConstant( PARTICLE_ATTRIBUTE_PREV_XCOORD, 0.0 );
lots_o_particles.FillAttributeWithConstant( PARTICLE_ATTRIBUTE_PREV_YCOORD, 0.0 );
lots_o_particles.FillAttributeWithConstant( PARTICLE_ATTRIBUTE_PREV_ZCOORD, 0.0 );
float start=Plat_FloatTime();
for(int sim=0;sim<1000;sim++)
lots_o_particles.Simulate( 0.01 );
printf("p/s=%f\n",(100.0*1000000)/(Plat_FloatTime()-start));
#endif
}
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="particle_test"
ProjectGUID="{FC47D86C-97D1-470D-A26B-6BC2B6484B86}"
RootNamespace="particle_test"
Keyword="ManagedCProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\..\game\bin"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
ManagedExtensions="FALSE"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
GlobalOptimizations="TRUE"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
OptimizeForProcessor="3"
AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\common"
PreprocessorDefinitions="_WIN32;_DEBUG"
MinimalRebuild="FALSE"
ExceptionHandling="FALSE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
BufferSecurityCheck="FALSE"
UsePrecompiledHeader="0"
WarningLevel="4"
DebugInformationFormat="3"
CallingConvention="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libcd,libc,libcmt"
GenerateDebugInformation="TRUE"
AssemblyDebug="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="if exist ..\..\..\game\bin\particle_test.exe attrib -r ..\..\..\game\bin\particle_test.exe
if exist ..\..\..\game\bin\particle_test.pdb attrib -r ..\..\..\game\bin\particle_test.pdb
"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\..\game\bin"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
ManagedExtensions="FALSE"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
ImproveFloatingPointConsistency="FALSE"
FavorSizeOrSpeed="1"
OmitFramePointers="FALSE"
OptimizeForProcessor="3"
AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\common"
PreprocessorDefinitions="_WIN32;NDEBUG"
MinimalRebuild="FALSE"
ExceptionHandling="FALSE"
RuntimeLibrary="0"
BufferSecurityCheck="FALSE"
UsePrecompiledHeader="0"
WarningLevel="4"
DebugInformationFormat="3"
CallingConvention="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="1"
IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
GenerateDebugInformation="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="if exist ..\..\..\game\bin\particle_test.exe attrib -r ..\..\..\game\bin\particle_test.exe
if exist ..\..\..\game\bin\particle_test.pdb attrib -r ..\..\..\game\bin\particle_test.pdb
"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
<AssemblyReference
RelativePath="mscorlib.dll"/>
<AssemblyReference
RelativePath="System.dll"/>
<AssemblyReference
RelativePath="System.Data.dll"/>
</References>
<Files>
<Filter
Name="Linker Libraries"
Filter="">
<File
RelativePath="..\..\lib\public\bitmap.lib">
</File>
<File
RelativePath="..\..\lib\public\mathlib.lib">
</File>
<File
RelativePath="..\..\lib\public\raytrace.lib">
</File>
<File
RelativePath="..\..\lib\public\tier0.lib">
</File>
<File
RelativePath="..\..\lib\public\tier1.lib">
</File>
<File
RelativePath="..\..\lib\public\tier2.lib">
</File>
<File
RelativePath="..\..\lib\public\vstdlib.lib">
</File>
</Filter>
<File
RelativePath="particle_test.cpp">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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sheets
{
sheet1
{
spark
{
coords "0 0 10 10"
}
}
}
particles
{
spark
{
sheet sheet1
sprite spark
}
}
psystems
{
fireball
{
max_particles 1000000
material effects/firesprite
ptype spark
initializers
{
emit_from_point
{
init_particles 100
spawn_radius 10
particle_lifetime "100 200" // range
}
}
operators
{
basic_movement
{
gravity "0 -10 0"
drag 0.001
}
}
}
}