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//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
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//
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//==================================================================================================
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#pragma once
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#include "tier1/utlvector.h"
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#include "tier1/utlsymbol.h"
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//--------------------------------------------------------------------------------------------------
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// Save KeyValues to a file with cleaner floats (only 1 trailing 0 after a decimal)
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// and values lined up in each block
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//--------------------------------------------------------------------------------------------------
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void ProcessPaintKitKeyValuesFiles( const CUtlVector< CUtlSymbol > &workList );
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