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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=============================================================================
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#ifndef ITEMTESTAPP_H
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#define ITEMTESTAPP_H
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#if COMPILER_MSVC
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#pragma once
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#endif
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// Valve includes
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#include "appframework/tier3app.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CAsset;
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//=============================================================================
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//
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//=============================================================================
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class CItemTestApp : public CTier3SteamApp
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{
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typedef CTier3SteamApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool PreInit();
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virtual void Destroy() {}
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virtual void PostShutdown();
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static void PrintHelp();
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protected:
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enum Flags_t // Should match up to s_pszFlags
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{
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kHelp,
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kSteamId,
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kBatch,
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kClass,
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kName,
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kDev,
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kNoP4,
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kAutoSkin,
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kLod,
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kListMats,
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kMat,
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kMatType,
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kTex,
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kTexType,
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kAlphaType,
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kView,
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kExplore,
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kOutput,
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kFlagsCount // For compile time assert
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};
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static void DoDevMode();
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static bool ProcessCommandLine( CAsset *pAsset, bool bDoListMats );
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static int FindParam( Flags_t nFlag );
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static const char *ParmValue( Flags_t nFlag );
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static const char *GetParm( int nIndex );
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private:
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enum FlagData_t
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{
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kShortFlag,
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kLongFlag,
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kArgDesc,
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kFlagDesc
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};
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static char s_szName[];
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static char s_szDesc[];
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static char s_szExample[];
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static char *s_pszFlags[][4];
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};
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#endif // ITEMTESTAPP_H
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