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//============ Copyright (c) Valve Corporation, All rights reserved. ==========
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//
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//=============================================================================
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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// Initially we link this as itemtest_com.exe, to avoid conflicting with itemtest.exe
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$Macro OUTBINNAME "itemtest_com"
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// Then we copy the result to itemtest.com so that the command-line version will be
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// launched first.
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$Macro FINAL_OUTBINNAME "itemtest.com"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
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$Include "$SRCDIR\utils\itemtest_lib\itemtest_lib_support.vpc"
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$Configuration
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{
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$Linker
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{
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$AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib"
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}
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// This is a special case... there is a name collision between game/bin/itemtest.com (this project)
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// and game/bin/itemtest.exe, so we need a custom build event that doesn't try to copy the .map/.pdb
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// for the .com into game/bin to avoid a race condition when doing parallel builds... maybe there's
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// a better solution
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$PostBuildEvent [!$ANALYZE]
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{
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$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$FINAL_OUTBINNAME $SRCDIR" "\n" \
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"copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$FINAL_OUTBINNAME" "\n" \
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"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
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"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \
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"copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \
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"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
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"goto BuildEventOK" "\n" \
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":BuildEventFailed" "\n" \
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"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! COM is probably running. ***" "\n" \
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"del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
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"exit 1" "\n" \
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":BuildEventOK" "\n"
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$Description "Publishing to $OUTBINDIR"
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$ExcludedFromBuild "No"
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}
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}
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$Configuration "Debug"
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{
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$General
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{
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$OutputDirectory ".\Debug_itemtest_com"
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$IntermediateDirectory ".\Debug_itemtest_com"
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}
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}
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$Configuration "Release"
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{
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$General
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{
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$OutputDirectory ".\Release_itemtest_com"
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$IntermediateDirectory ".\Release_itemtest_com"
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}
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}
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$Project "itemtest_com"
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{
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$Folder "Source Files"
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{
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$File "itemtestapp.cpp"
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$File "itemtest_con.cpp"
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$File "runexe.cpp"
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$Folder "External"
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{
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$File "$SRCDIR\public\interpolatortypes.cpp"
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$File "$SRCDIR\public\movieobjects\movieobjects.cpp"
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}
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}
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$Folder "Header Files"
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{
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$File "itemtestapp.h"
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$File "runexe.h"
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$Folder "External"
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{
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$File "$SRCDIR\public\interpolatortypes.h"
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}
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}
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$Folder "Link Libraries"
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{
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$Lib appframework
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$Lib bitmap
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$Lib mathlib
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$Lib tier2
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$Lib tier3
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$ImpLib steam_api
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$Lib vtf
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}
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}
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