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//============ Copyright (c) Valve Corporation, All rights reserved. ==========
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//
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// Converts various input bitmap & geometry formats into standard
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// Valve formats, renames and places items in the proper directories
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// and calls vtex/studiomdl and can ZIP archive the results.
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//
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// Uses:
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//
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// itemtest_lib to do the work
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// itemtest_controls for VGUI
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//
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//=============================================================================
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
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$Include "$SRCDIR\utils\itemtest_lib\itemtest_lib_support.vpc"
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$Configuration
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{
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$Linker
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{
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$AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib"
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}
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}
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$Project "itemtest"
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{
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$Folder "Source Files"
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{
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$File "itemtest_vgui.cpp"
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$File "itemtestapp.cpp"
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$Folder "External"
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{
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$File "$SRCDIR\public\interpolatortypes.cpp"
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$File "$SRCDIR\public\movieobjects\movieobjects.cpp"
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$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
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}
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}
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$Folder "Header Files"
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{
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$File "itemtestapp.h"
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$Folder "External"
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{
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$File "$SRCDIR\public\interpolatortypes.h"
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}
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}
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$Folder "Link Libraries"
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{
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$DynamicFile "$SRCDIR\lib\public\appframework.lib"
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$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
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$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
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$DynamicFile "$SRCDIR\lib\public\tier2.lib"
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$DynamicFile "$SRCDIR\lib\public\tier3.lib"
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$DynamicFile "$SRCDIR\lib\public\steam_api.lib"
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$DynamicFile "$SRCDIR\lib\public\vtf.lib"
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$DynamicFile "$SRCDIR\lib\public\itemtest_controls.lib"
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$DynamicFile "$SRCDIR\lib\public\vgui_controls.lib"
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}
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$Folder "Resources" [$WIN32]
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{
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$File "res/itemtest.rc"
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$File "res/itemtest.ico"
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}
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}
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