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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//
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// Half-Life Model Viewer (c) 1999 by Mete Ciragan
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//
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// file: ViewerSettings.h
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// last modified: May 29 1999, Mete Ciragan
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// copyright: The programs and associated files contained in this
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// distribution were developed by Mete Ciragan. The programs
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// are not in the public domain, but they are freely
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// distributable without licensing fees. These programs are
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// provided without guarantee or warrantee expressed or
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// implied.
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//
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// version: 1.2
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//
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// email: mete@swissquake.ch
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// web: http://www.swissquake.ch/chumbalum-soft/
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//
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#ifndef INCLUDED_VIEWERSETTINGS
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#define INCLUDED_VIEWERSETTINGS
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#include "mathlib/vector.h"
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enum // render modes
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{
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RM_WIREFRAME = 0,
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// RM_FLATSHADED,
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RM_SMOOTHSHADED,
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RM_TEXTURED,
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RM_BONEWEIGHTS,
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RM_SHOWBADVERTEXDATA,
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RM_TEXCOORDS,
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};
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#define HLMV_MAX_MERGED_MODELS 12
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struct ViewerSettings
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{
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char registrysubkey[ 64 ];
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int application_mode; // 0 expression, 1 choreo
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bool showHitBoxes;
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bool showBones;
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bool showAttachments;
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bool showPhysicsModel;
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bool showPhysicsPreview;
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bool showSequenceBoxes;
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bool enableIK;
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bool enableTargetIK;
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bool showNormals;
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bool showTangentFrame;
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bool overlayWireframe;
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bool enableNormalMapping;
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bool enableParallaxMapping;
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bool enableSpecular;
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bool showIllumPosition;
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bool playSounds;
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// Current attachment we're editing. -1 if none.
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int m_iEditAttachment;
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bool showLightingCenter;
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int highlightPhysicsBone;
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int highlightHitbox;
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int highlightBone;
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QAngle lightrot; // light rotation
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float lColor[4]; // directional color
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float aColor[4]; // ambient color
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// external
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// model
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float fov; // horizontal field of view
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// render
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int renderMode;
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bool showBackground;
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bool showGround;
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bool showTexture;
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bool showMovement;
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bool showShadow;
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int texture;
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int skin;
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int materialIndex;
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bool showOriginAxis;
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float originAxisLength;
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// animation
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float speedScale;
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bool blendSequenceChanges;
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bool animateWeapons;
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// bodyparts and bonecontrollers
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//int submodels[32];
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//float controllers[8];
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// fullscreen
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int xpos, ypos;
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int width, height;
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bool cds;
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// colors
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float bgColor[4]; // background color
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float gColor[4];
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// misc
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bool pause;
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bool rotating;
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bool mousedown;
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// only used for fullscreen mode
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// char modelFile[256];
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//char backgroundTexFile[256];
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//char groundTexFile[256];
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int lod;
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bool autoLOD;
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bool softwareSkin;
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bool overbright;
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int thumbnailsize;
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int thumbnailsizeanim;
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int speechapiindex;
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int cclanguageid; // Close captioning language id (see sentence.h enum)
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bool showHidden;
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bool showActivities;
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bool faceposerToolsDriveMouth;
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char mergeModelFile[HLMV_MAX_MERGED_MODELS][256];
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ViewerSettings();
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};
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extern ViewerSettings g_viewerSettings;
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class StudioModel;
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void InitViewerSettings ( const char *subkey );
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bool LoadViewerSettings (const char *filename, StudioModel *pModel );
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bool SaveViewerSettings (const char *filename, StudioModel *pModel );
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bool LoadViewerRootSettings( void );
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bool SaveViewerRootSettings( void );
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// For saving/loading "global" settings
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bool LoadViewerSettingsInt( char const *keyname, int *value );
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bool SaveViewerSettingsInt ( const char *keyname, int value );
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#endif // INCLUDED_VIEWERSETTINGS
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