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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef STUDIO_RENDER_H
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#define STUDIO_RENDER_H
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#ifdef _WIN32
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#pragma once
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#endif
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extern Vector g_viewtarget;
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extern Vector g_flexedverts[];
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extern Vector g_flexednorms[];
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extern int g_flexages[];
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extern DrawModelInfo_t g_DrawModelInfo;
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extern DrawModelResults_t g_DrawModelResults;
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extern bool g_bDrawModelInfoValid;
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#endif // STUDIO_RENDER_H
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