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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WAVEFILE_H
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#define WAVEFILE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "sentence.h"
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class CAudioSource;
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class CWaveFile
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{
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public:
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// One or both may be valid
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CWaveFile( char const *filename );
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~CWaveFile();
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static int GetLanguageId();
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char const *GetName() const;
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char const *GetFileName() const;
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char const *GetSentenceText();
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int GetPhonemeCount();
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int GetWordCount();
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bool IsAsyncLoading() const { return m_bAsyncLoading; }
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void SetAsyncLoading( bool async ) { m_bAsyncLoading = async; }
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bool HasLoadedSentenceInfo() const;
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void EnsureSentence();
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void Play();
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bool GetVoiceDuck();
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/*
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void SetVoiceDuck( bool duck );
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void ToggleVoiceDucking();
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virtual void Checkout( bool updatestateicons = true );
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virtual void Checkin( bool updatestateicons = true );
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bool IsCheckedOut() const;
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*/
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int GetIconIndex() const;
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void SetThreadLoadedSentence( CSentence& sentence );
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// void ExportValveDataChunk( char const *tempfile );
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// void ImportValveDataChunk( char const *tempfile );
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// void GetPhonemeExportFile( char *path, int maxlen );
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private:
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CSentence m_Sentence;
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enum
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{
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MAX_SOUND_NAME = 256,
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MAX_SCRIPT_FILE = 64,
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MAX_SOUND_FILENAME = 128,
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};
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char m_szName[ MAX_SOUND_FILENAME ];
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char m_szFileName[ MAX_SOUND_FILENAME ];
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// CVCDFile *m_pOwner;
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// CSoundEntry *m_pOwnerSE;
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bool m_bSentenceLoaded;
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bool m_bAsyncLoading;
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};
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#endif // WAVEFILE_H
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