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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( MXBITMAPTOOLS_H )
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#define MXBITMAPTOOLS_H
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#ifdef _WIN32
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#pragma once
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#endif
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struct mxbitmapdata_t
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{
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mxbitmapdata_t()
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{
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valid = false;
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image = 0;
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width = 0;
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height = 0;
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}
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bool valid;
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void *image;
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int width;
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int height;
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};
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class mxWindow;
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bool LoadBitmapFromFile( const char *relative, mxbitmapdata_t& bitmap );
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void DrawBitmapToWindow( mxWindow *wnd, int x, int y, int w, int h, mxbitmapdata_t& bitmap );
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void DrawBitmapToDC( void *hdc, int x, int y, int w, int h, mxbitmapdata_t& bitmap );
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#endif // MXBITMAPTOOLS_H
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