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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MXBITMAPBUTTON_H
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#define MXBITMAPBUTTON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <mxtk/mx.h>
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#include "mxBitmapTools.h"
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class mxBitmapButton : public mxWindow
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{
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public:
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mxBitmapButton( mxWindow *parent, int x, int y, int w, int h, int id = 0, const char *bitmap = 0 );
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~mxBitmapButton( void );
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virtual void redraw();
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virtual int handleEvent( mxEvent * event );
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void SetImage( const char *bitmapname );
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private:
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void DeleteImage( void );
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mxbitmapdata_t m_bmImage;
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};
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#endif // MXBITMAPBUTTON_H
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