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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef CONTROLPANEL_H
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#define CONTROLPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#ifndef INCLUDED_MXWINDOW
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#include <mxtk/mxWindow.h>
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#endif
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#include "faceposertoolwindow.h"
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#define IDC_TAB 1901
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#define IDC_RENDERMODE 2001
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#define IDC_GROUND 2003
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#define IDC_MOVEMENT 2004
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#define IDC_BACKGROUND 2005
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#define IDC_HITBOXES 2006
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#define IDC_BONES 2007
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#define IDC_ATTACHMENTS 2008
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#define IDC_PHYSICSMODEL 2009
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#define IDC_PHYSICSHIGHLIGHT 2010
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#define IDC_MODELSPACING 2011
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#define IDC_TOOLSDRIVEMOUTH 2012
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#define IDC_SEQUENCE 3001
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#define IDC_SPEEDSCALE 3002
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#define IDC_PRIMARYBLEND 3003
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#define IDC_SECONDARYBLEND 3004
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#define IDC_BODYPART 4001
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#define IDC_SUBMODEL 4002
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#define IDC_CONTROLLER 4003
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#define IDC_CONTROLLERVALUE 4004
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#define IDC_SKINS 4005
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#define IDC_EXPRESSIONCLASS 5001
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#define IDC_EXPRESSIONTRAY 5002
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#define IDC_ANIMATIONBROWSER 5003
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class mxTab;
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class mxChoice;
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class mxCheckBox;
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class mxSlider;
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class mxLineEdit;
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class mxLabel;
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class mxButton;
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class MatSysWindow;
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class TextureWindow;
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class mxExpressionTray;
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class FlexPanel;
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class PhonemeEditor;
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class mxExpressionTab;
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class mxExpressionSlider;
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class ExpressionTool;
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class CChoreoView;
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class ControlPanel : public mxWindow, public IFacePoserToolWindow
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{
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typedef mxWindow BaseClass;
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mxTab *tab;
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mxChoice *cRenderMode;
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mxCheckBox *cbGround, *cbMovement, *cbBackground;
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mxChoice *cSequence;
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mxSlider *slSpeedScale;
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mxLabel *lSpeedScale;
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mxChoice *cBodypart, *cController, *cSubmodel;
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mxSlider *slController;
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mxChoice *cSkin;
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mxLabel *lModelInfo1, *lModelInfo2;
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mxLineEdit *leMeshScale, *leBoneScale;
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mxSlider *slModelGap;
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mxCheckBox *cbAllWindowsDriveSpeech;
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public:
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// CREATORS
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ControlPanel (mxWindow *parent);
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virtual ~ControlPanel ();
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// MANIPULATORS
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virtual int handleEvent (mxEvent *event);
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virtual void redraw();
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virtual void OnDelete();
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virtual bool CanClose();
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virtual void Think( float dt );
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void dumpModelInfo ();
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void ChangeModel( const char *filename );
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void setRenderMode (int mode);
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void setShowGround (bool b);
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void setShowMovement (bool b);
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void setShowBackground (bool b);
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void setHighlightBone( int index );
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void initSequenceChoices( );
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void setSequence (int index);
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void setSpeed( float value );
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void initPoseParameters ();
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void setBlend(int index, float value );
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void initBodypartChoices();
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void setBodypart (int index);
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void setSubmodel (int index);
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void initBoneControllerChoices();
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void setBoneController (int index);
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void setBoneControllerValue (int index, float value);
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void initSkinChoices();
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void setModelInfo ();
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void centerView ();
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void fullscreen ();
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void CenterOnFace( void );
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void PositionControls( int width, int height );
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bool CloseClass( int classindex );
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bool Close();
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bool Closeall();
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void Copy( void );
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void Paste( void );
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void Undo( void );
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void Redo( void );
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void UndoExpression( int index );
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void RedoExpression( int index );
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void DeleteExpression( int index );
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float GetModelGap( void );
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bool AllToolsDriveSpeech( void );
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};
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extern ControlPanel *g_pControlPanel;
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#endif // CONTROLPANEL_H
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