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https://github.com/nillerusr/source-engine.git
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "mxtk/mx.h"
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#include "resource.h"
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#include "AddSoundEntry.h"
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#include "mdlviewer.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "filesystem.h"
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static CAddSoundParams g_Params;
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static void PopulateScriptList( HWND wnd )
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{
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HWND control = GetDlgItem( wnd, IDC_SOUNDSCRIPT );
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if ( !control )
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{
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return;
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}
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SendMessage( control, CB_RESETCONTENT, 0, 0 );
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int c = soundemitter->GetNumSoundScripts();
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for ( int i = 0; i < c; i++ )
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{
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// add text to combo box
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)soundemitter->GetSoundScriptName( i ) );
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if ( i == 0 && !g_Params.m_szScriptName[ 0 ] )
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{
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SendMessage( control, WM_SETTEXT , 0, (LPARAM)soundemitter->GetSoundScriptName( i ) );
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}
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}
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if ( g_Params.m_szScriptName[ 0 ] )
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{
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SendMessage( control, WM_SETTEXT , 0, (LPARAM)g_Params.m_szScriptName );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : hwndDlg -
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// uMsg -
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// wParam -
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// lParam -
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// Output : static BOOL CALLBACK
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//-----------------------------------------------------------------------------
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static BOOL CALLBACK AddSoundPropertiesDialogProc( HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam )
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{
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switch(uMsg)
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{
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case WM_INITDIALOG:
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// Insert code here to put the string (to find and replace with)
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// into the edit controls.
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// ...
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{
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g_Params.PositionSelf( hwndDlg );
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PopulateScriptList( hwndDlg );
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SetDlgItemText( hwndDlg, IDC_SOUNDNAME, g_Params.m_szSoundName );
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if ( g_Params.m_bReadOnlySoundName )
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{
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HWND ctrl = GetDlgItem( hwndDlg, IDC_SOUNDNAME );
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if ( ctrl )
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{
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SendMessage( ctrl, EM_SETREADONLY, (WPARAM)TRUE, 0 );
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}
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}
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SetWindowText( hwndDlg, g_Params.m_szDialogTitle );
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SetFocus( GetDlgItem( hwndDlg, IDC_SOUNDNAME ) );
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}
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return FALSE;
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case WM_COMMAND:
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switch (LOWORD(wParam))
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{
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case IDOK:
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{
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g_Params.m_szSoundName[ 0 ] = 0;
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g_Params.m_szScriptName[ 0 ] = 0;
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GetDlgItemText( hwndDlg, IDC_SOUNDNAME, g_Params.m_szSoundName, sizeof( g_Params.m_szSoundName ) );
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GetDlgItemText( hwndDlg, IDC_SOUNDSCRIPT, g_Params.m_szScriptName, sizeof( g_Params.m_szScriptName ) );
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// Don't exit...
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if ( !g_Params.m_szSoundName[ 0 ] || !g_Params.m_szScriptName[ 0 ] )
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return TRUE;
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// Don't stompt existing sounds
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int idx = soundemitter->GetSoundIndex( g_Params.m_szSoundName );
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if ( soundemitter->IsValidIndex( idx ) )
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{
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if ( !g_Params.m_bAllowExistingSound )
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{
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mxMessageBox( NULL, va( "Sound '%s' already exists",
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g_Params.m_szSoundName ), g_appTitle, MX_MB_OK );
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}
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else
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{
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EndDialog( hwndDlg, 1 );
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}
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return TRUE;
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}
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// Check out script
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if ( !filesystem->FileExists( g_Params.m_szScriptName ) )
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{
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mxMessageBox( NULL, va( "Script '%s' does not exist",
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g_Params.m_szScriptName ), g_appTitle, MX_MB_OK );
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return TRUE;
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}
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if ( !filesystem->IsFileWritable( g_Params.m_szScriptName ) )
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{
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mxMessageBox( NULL, va( "Script '%s' is read-only, you need to check it out of VSS",
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g_Params.m_szScriptName ), g_appTitle, MX_MB_OK );
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return TRUE;
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}
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// Add the entry
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CSoundParametersInternal params;
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params.SetChannel( CHAN_VOICE );
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params.SetSoundLevel( SNDLVL_TALKING );
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soundemitter->ExpandSoundNameMacros( params, g_Params.m_szWaveFile );
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soundemitter->AddSound( g_Params.m_szSoundName, g_Params.m_szScriptName, params );
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EndDialog( hwndDlg, 1 );
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}
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break;
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case IDCANCEL:
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EndDialog( hwndDlg, 0 );
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break;
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}
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return TRUE;
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}
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return FALSE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *view -
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// *actor -
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// Output : int
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//-----------------------------------------------------------------------------
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int AddSound( CAddSoundParams *params, HWND parent )
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{
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g_Params = *params;
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int retval = DialogBox( (HINSTANCE)GetModuleHandle( 0 ),
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MAKEINTRESOURCE( IDD_ADDSOUNDENTRY ),
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parent,
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(DLGPROC)AddSoundPropertiesDialogProc );
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*params = g_Params;
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return retval;
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}
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