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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( ICODEPROCESSOR_H )
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#define ICODEPROCESSOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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class ICodeProcessor
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{
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public:
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virtual void Process( const char *gamespecific, const char *root, const char *dsp, const char *config ) = 0;
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virtual void SetQuiet( bool quiet ) = 0;
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virtual bool GetQuiet( void ) const = 0;
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virtual void SetLogFile( bool log ) = 0;
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virtual bool GetLogFile( void ) const = 0;
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};
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extern ICodeProcessor *processor;
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#endif // ICODEPROCESSOR_H
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