mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-09 02:09:35 +00:00
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdio.h>
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#include <windows.h>
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#include "depcheck_util.h"
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#include "icodeprocessor.h"
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#include "tier1/strtools.h"
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char *va(char *format, ...)
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{
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va_list argptr;
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static char string[1024];
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va_start (argptr, format);
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Q_vsnprintf( string, 1024, format, argptr );
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va_end (argptr);
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return string;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void printusage( void )
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{
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vprint( 0, "usage: depcheck -q -l <root source directory> <game: hl2 | tf2>\n\
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\t-q = quiet\n\
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\t-l = log to file log.txt\n" );
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// Exit app
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exit( 1 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *sourcetreebase -
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// *subdir -
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// *baseentityclass -
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//-----------------------------------------------------------------------------
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void ProcessDirectory( const char *game, const char *sourcetreebase, const char *subdir, const char *dsp, const char *config )
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{
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char rootdirectory[ 256 ];
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sprintf( rootdirectory, "%s\\%s", sourcetreebase, subdir );
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// check for existence
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if ( COM_DirectoryExists( rootdirectory ) )
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{
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processor->Process( game, rootdirectory, dsp, config );
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}
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else
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{
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vprint( 0, "Couldn't find directory %s, check path %s\n", rootdirectory, sourcetreebase );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CheckLogFile( void )
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{
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if ( processor->GetLogFile() )
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{
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_unlink( "log.txt" );
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vprint( 0, " Outputting to log.txt\n" );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : argc -
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// argv[] -
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// Output : int
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//-----------------------------------------------------------------------------
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int main( int argc, char* argv[] )
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{
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vprint( 0, "Valve Software - depcheck.exe (%s)\n", __DATE__ );
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vprint( 0, "--- Game Code Simple Build Dependency Analyzer ---\n" );
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int i=1;
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for ( i ; i<argc ; i++)
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{
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if ( argv[ i ][ 0 ] == '-' )
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{
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switch( argv[ i ][ 1 ] )
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{
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case 'q':
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processor->SetQuiet( true );
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break;
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case 'l':
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processor->SetLogFile( true );
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break;
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default:
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printusage();
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break;
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}
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}
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}
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if ( argc < 3 || ( i != argc ) )
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{
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printusage();
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}
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CheckLogFile();
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vprint( 0, " Looking for unneeded header includes...\n" );
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char sourcetreebase[ 256 ];
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strcpy( sourcetreebase, argv[i-2] );
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Q_StripTrailingSlash( sourcetreebase );
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// ProcessDirectory( argv[ i-1 ], sourcetreebase, "engine", "engdll.dsp", "quiver - Win32 GL Debug" );
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// ProcessDirectory( argv[ i-1 ], sourcetreebase, "dlls", "hl.dsp", va( "hl - Win32 %s Debug", argv[ i - 1 ] ) );
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ProcessDirectory( argv[ i-1 ], sourcetreebase, "cl_dll", "client.dsp", va( "client - Win32 Debug %s", argv[ i - 1 ] ) );
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return 0;
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}
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