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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef UTILMATLIB_H
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#define UTILMATLIB_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define MATERIAL_NOT_FOUND NULL
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class IMaterialSystem;
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extern IMaterialSystem *g_pMaterialSystem;
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typedef void *MaterialSystemMaterial_t;
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#define UTILMATLIB_NEEDS_BUMPED_LIGHTMAPS 0
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#define UTILMATLIB_NEEDS_LIGHTMAP 1
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#define UTILMATLIB_OPACITY 2
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enum { UTILMATLIB_ALPHATEST = 0, UTILMATLIB_OPAQUE, UTILMATLIB_TRANSLUCENT };
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void InitMaterialSystem( const char *materialBaseDirPath, CreateInterfaceFn fileSystemFactory );
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void ShutdownMaterialSystem( );
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MaterialSystemMaterial_t FindMaterial( const char *materialName, bool *pFound, bool bComplain = true );
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void GetMaterialDimensions( MaterialSystemMaterial_t materialHandle, int *width, int *height );
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int GetMaterialShaderPropertyBool( MaterialSystemMaterial_t materialHandle, int propID );
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int GetMaterialShaderPropertyInt( MaterialSystemMaterial_t materialHandle, int propID );
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const char *GetMaterialVar( MaterialSystemMaterial_t materialHandle, const char *propertyName );
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void GetMaterialReflectivity( MaterialSystemMaterial_t materialHandle, float *reflectivityVect );
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const char *GetMaterialShaderName( MaterialSystemMaterial_t materialHandle );
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#endif // UTILMATLIB_H
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