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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CONSOLEWND_H
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#define CONSOLEWND_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IConsoleWnd
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{
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public:
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virtual void Release() = 0;
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// Print a message to the console.
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virtual void PrintToConsole( const char *pMsg ) = 0;
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// Set the window title.
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virtual void SetTitle( const char *pTitle ) = 0;
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// Show and hide the console window.
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virtual void SetVisible( bool bVisible ) = 0;
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virtual bool IsVisible() const = 0;
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// Normally, the window just hides itself when closed. You can use this to make the window
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// automatically go away when they close it.
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virtual void SetDeleteOnClose( bool bDelete ) = 0;
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};
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// Utility functions.
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// This converts adds \r's where necessary and sends the text to the edit control.
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void FormatAndSendToEditControl( void *hWnd, const char *pText );
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IConsoleWnd* CreateConsoleWnd( void *hInstance, int dialogResourceID, int editControlID, bool bVisible );
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#endif // CONSOLEWND_H
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